Game Tutorials Page 9
Two and a half years of development for this game are over. At the moment, the development is finished and I am working on translating the game into English. I...
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Fracfu was inspired by an excellent gamemaker recursive drawing tutorial I found here . I recommend that you check this out if you want to make a project like m...
A brand new video is here with a look behind-the-scenes!...
Choose-Your-Own-Adventure novel meets JRPG in this heavy metal tale of dystopian adventure
Story Guide The game offers multiple endings. T his is not a complete story guide and only contains endings that players have already discovered. This guide wil...
NEW: Tutorial for new mapping setup: Table of Contents: (1) SETUP - Before you start mapping (tracking profiles and camera passthrough) - Creating Boundary Wall...
What are we gonna do Since the launch of Harvest VR we had all our downloads on Itch. This was because Oculus has a very strict policy for letting games in the...
This devlog will focus on how I found voice actors. This is part two of a discussion and post mortem of sorts on making a trailer. Part one is: How to Design a...
Hi Everyone! I received several queries about how I was using Quixel Megascans in my Unreal Engine 4 project so that the scale of the textures will automaticall...
ゲーム内でバグ及び問題を見つけた場合は、こちらで教えて下さい。 (If you find any bugs or problems in the game, please let me know...
Hero's Hour was from the very start based around a random map generator, which has become more sophisticated through the last months and, as of the v.05 update...
Hi! I've gotten a lot done since the last devlog, like making rain and getting a rain sound for inside and outside. I am currently planning what should happen f...
The Night Vision camera is used to capture paranormal evidence. You can use the Night Vision camera once you unlock the Objective to capture video evidence of t...
The Full Spectrum Camera in Eight Hours is used to capture photographic evidence of the supernatural. What this means is that one can take a photo of not only t...
The EVP Detector is your starting tool and always the default currently selected tool. It will be unlocked once you receive the Objective to capture evidence of...
press H at the title screen to start a new game mode (will work in all versions!)...
Made this little video to demonstrate a way to make levels in binary. Also made numerous changes since 0.13 which will come in a later version, which is listed...
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** For a Day 0.1.0 Tüm Sonları İçin İzlenmesi Gereken Yollar ** •SON 1• 1• Evden para (+1c), origami kitabı ve kağıdı al 2• Sahile gidip yo...
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Introduction Rotation is everywhere, and you can use it in many, many scenarios. A ball, a falling structure, a projectile, etc. The case study for this tutor...
Sorry for the delay, but I said I'd make this tutorial and here it is!...
Tutorial and Level Selector...
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Infect your office dino boss with the flu, so you can go home and relax.
Deep Sea Valentine is a little different from other dating sims, because the route isn't determined by "affection points" or a similar stat mechanic. You're fre...
Playing a Short or Long Distance Version of The Man and The Stag A few people have asked how to play a short version of The Man and The Stag. Well, it's very si...
Solving VR puzzles is fun! What about creating your own puzzle cuts, directly in VR? Here are some quick tips to cut your own VR puzzles in Peco Peco ! 1. Cut...
In this blog I will tell you everything that you need to know when playing Idle Furniture Tycoon. Let's start from the very beginning: Camera movement On PC: Mo...
In this post, we’ll write a fragment shader to animate leaves in Unity. I’m assuming familiarity with light vector math. First, get your base textures. The...
In part one of the tutorial , we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can dow...
This is a slightly detailed tutorial for VR setup in Backrooms. Requirements If you wish to play Backrooms in VR, you must have the following: Any Android smart...
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I wanted to share a quick tutorial on how I generated the planets in Gimp for Ellipsoid . In only a few minutes you can create diverse planets like the ones s...
Lighting is a requirement for 3d games, but it can also really boost the style of any 2d game. It can breath life into that rushed game jam sprite art, adding d...
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One of the great new features of GearHead Caramel is the ability to add your own content that will automatically be loaded and used by the game. If you check yo...
1. Create a shortcut of Telescape.exe 2. Right click shortcut > Properties 3. In the Target, add " -force-d3d12" for DirectX 12, " -force-d3d11" for DirectX...
Here is the place where you can suggest what the next worlds in TELESCAPE will be. To make your suggestion valid, please download the game and donate $1.00 USD...
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Hi everyone, In this video, I show you the main idea behind this game. The first thing is to explore every part of the map to find stuff and to complete quest l...
A fangame about dating the girls of HellTaker
What do you do when you want to take a screenshot of something in unity? Say a 3D model you want to use as an image in an inventory system. It'd be nice if it h...
Below is the unwrapped code. There's actually not a whole lot to this one: 105 of the 280 characters fits on a single line. So, let's look at that in isolation...
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Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
This is a guide for those of you that are stuck with downloading game and opening it on windows. I'll post a MAC one soon...
How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
Loading code from the Resources folder is bad. Don't do it. But so is eating a dozen chocolate chip cookies. The cookies are delicious and the Resources folder...
This article is a detailed breakdown of why and how we implemented the accessibility options that were added to Nina Aquila: Legal Eagle in December 2020. Much...
Good afternoon everyone! I wanted to add a walkthrough for the game, just in case anyone hit a wall while playing the demo. This was previously available as a p...
When making a game in Unity, it's recommended to host a WebGL build on itch to make your game significantly more accessible. Here's the step-by-step for how to...
Titans are the basic enemy land troopers. Their hands are weapons such as blades, energy guns or even shotguns depending on their assembly. They will face you a...
Done! Phew, this was intense. Apologies if it's very dense with information and visuals, but I like to be thorough. Continuing Development Now that's done and d...
NOTE : I am a huge fan of Itch.io and will be releasing an offline version of Nectar of the Gods at launch on the platform. Unfortunately because Steam's Steamw...
The Tracer is a mobility restrictor enemy unit. It uses blue laser to trace 3 trajectories around you from its wings and a few seconds later perform high speed...
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