Game Devlogs About Game Design Page 8
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Black and white draft for capsule art, we're going to go with option 2 as the base...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
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Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Update screenshoot...
DDTank New Era - turn-based shooting game
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Chapter 3 is now available!...
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Discover the key to a world trapped behind books.
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
I made a poll on Twitter for the next Love interest design. In expires in about a day so go check it out if you prefer a design over another https://x.com/Felix...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
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Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
So, I put a lot of work into Paracreat so that every dungeon gets its own puzzle! For example water puzzles Your journey will take you to new continents! Cross...
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
It's not a surprise that nowadays most of players has full HD displays (at least). Having accepted that I made some changes to the engine and UI layout descript...
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it's been a while. The level 5 concept is ready. I'm not happy with the gameplay. but first test whether this is feasible to reach the end. Tip: It is now possi...
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Hi there, friends and foes of democracy, I am writing this short devlog just to celebrate that we finally have developed our cast of main characters! From left...
You can now have a Fairy companion by speaking with Tiana the former Fairy Queen. The Fairy has many different behaviors and animations, some of them can be rew...
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