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Game Devlogs About Game Design Page 8

MAX STONE El Secreto de la Gran Piramide
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Game Design
ESPAÑOL (ENGLISH Below) Nuestro amigo, Maximiliano Piedra, es un estudiante de parapsicología, que ha acabado la carrera y quiere hacer un master en ciencias...
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DEVLOG - Character Design: Silhouettes, Shape Language, and Weird Fashion!
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Game Design
Let's talk fashion. And I mean the weird stuff. About three hours of my week was spent confirming bizarre vocabulary for historical cuts of fabric and spending...
Capsule art progress
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Game Design
Black and white draft for capsule art, we're going to go with option 2 as the base...
Small game development studios face several challenges in gaining visibility in the large market of games – why is there still much hope even without having a publisher?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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How adding mini-games made my game more fun?
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Game Design
Early playtests of of my city-builder indie game, Dawnfolk, revealed it needed more excitement, so I came up with a unique solution that challenges traditional...
After Journey's End: Gay Serendipity - Devlog 013
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Game Design
With the release of HITM3, there has been a few places, that trough questions, lead me to think about what I've been doing. One of these occasions was being par...
Do We Really Need A Social Deduction TTRPG? - One of Us Will Die Devlog
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Game Design
No. The short answer is no. Our existence as a species will go on without the existence of such a thing and so will the tabletop RPG scene. So why make one? It'...
What are some fun game modes for Strategy games?
Game Design
I have added some really enjoyable and unique game modes to my Strategy game, like Battle Royale where the map dissolves slowly over time (hex tiles vanish afte...
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The Making of Super Dassalo Land
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Game Design
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Devlog 6 - Designing Children
Game Design
When creating a game about legacy, and building that legacy, children are an essential part of that gameplay. Children be as rewarding as they can be tedious, a...
Future Plans
Game Design
Hello! I took a break from development during July and August this summer. During this time, my perspective on the game changed, and I started noticing flaws an...
New Storyline Feature
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Game Design
"Insight," the storyline feature is more than just a narrative thread—it's the heart of the game, driving players through a rich, immersive experience. Here's...
Reflecting on the Journey: 30 Days Since Launching the Jumara Project
Game Design
It has been nearly 30 days since we at Sacred Arrow Workshop released the playable demo for our project, Jumara. This milestone represents a significant achieve...
In game development, is it better to work with employees or freelancers?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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V3 - Learning how to balance a scoring system
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Game Design
I just published the third official update to TIC TACTIC. It's a smaller update, but I'll provide a quick rundown of the changes below. This is a much more desi...
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0.4.0 is coming soon...
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Game Design
Hello guys, long time no see! Me and the squad are working on 0.4.0 that is going to be a major update with new features, a new lore, new sprites, new character...
Let's talk about death in RPGs - One of Us Will Die Devlog
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Game Design
They say developer logs raise awareness so here we go! Instead of talking forward, I thought I'd make the first devlog about looking back. It's been over a year...
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MyRobot Local LLM AI Host Support
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Game Design
Local LLM hosting support is coming in the next update, allowing you to have private chat conversations with your bot using your own hardware. Additionally you...
Progress Checkup! (Aug. 2024) | Scratchin' Melodii Devlog
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Game Design
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
I want to make the Best 2D Indie Platformer...
Game Design
Or at least, I want to be in that conversation. And I think there's a non-zero chance that I might actually be able to pull it off. I have always had lofty goal...
As a game creator, is it worthwhile attending game conventions?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Devlog 5 - Creating Object Meshes
Game Design
Balancing new content versus adding features can be a very difficult thing to achieve. With the new milestone underway, it is important to focus on the aspects...
Our Map looks BAD!
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Game Design
Hi Guys , we feel that we didn't make the map indicator in our game level - in a good way , especially when the bicycle is moving fast what do you think , and i...
manage a huge revolving jail
Game Design
https://www.instagram.com/p/C-DJZVqPI40/ https://www.instagram.com/p/C-Qkh29Ppid/ what was meant to be lvl 6 of my game mvnes is now shaping up to be its own th...
Adding screenshoot
Game Design
Update screenshoot...
DDTank New Era - turn-based shooting game
Make the game you love, not the game others tell you to make (but still keep an eye on the market)!
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Chapter 3 Now Available!
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Game Design
Chapter 3 is now available!...
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Discover the key to a world trapped behind books.
DEVLOG - JOURNAL MENU UI AND ART DESIGN
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Game Design
LET'S GOOO Thanks for taking the time to check out this HIGHLY requested devlog for my dark fantasy and horror visual novel Catalyst: Blind Faith. Over the last...
A little poll for the next update
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Game Design
I made a poll on Twitter for the next Love interest design. In expires in about a day so go check it out if you prefer a design over another https://x.com/Felix...
Why is it so important to try and find a diverse group of play testers?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Playtesting & Character Creation
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Game Design
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
Sporadic Naev Newsletter Vol. 4
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Game Design
This year we’re having another edition of our Sporadic Naev Newsletter. We’ll be covering some of the improvements that will appear in the 0.12.0 release, a...
3 files — 0.12.0-alpha.2+14.g74d539dbaa
Devlog 9: The Art of Unearthed
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Game Design
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Should we care about using inclusive language for games?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Devlog 8: The Black Bug & other Problems
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Game Design
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Kickflip My Heart! How Writing For a Visual Novel Let My Creativity Soar to New Heavenly Heights!
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Game Design
We just hit a 1000 downloads for Good Lord! The most appropriate response would be “OMG!!!” which obviously stands for “Oh My Gosh!!!” To thank you all...
Thanks for 1k+ Plays, and Playstyle Observations.
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Game Design
Heya! I woke up today to the game having over 1k plays, which is always very mindblowing. Thank you so much for playing, and also thank you for everyone who rat...
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July Update!
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Game Design
Hello! Thank you everyone for supporting my game. Just checking in on itch.io! It's going pretty well and I recently "design locked" the content. So everything...
Remote work versus co-located work - what is better?
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Devlog 7: The Story of Unearthed
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Game Design
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
Devlog 1.2.1 : Fate & Designs
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Game Design
Hey Everyone, While designing these games, I had a meta thought today about How Fate of Our Work is So Uncertain ! This thought is derived from a quote I read i...
Common Route done 7/12/2024
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Game Design
Finished coding the common route (proofreading included) Finished coding the extras menu Added a splash screen Added the relationship system I have yet to code...
Devlog 3 - Designing the UI
Game Design
One thing anyone can agree with, is that a game's user interface can make or break the overall experience, and when making a life simulator, the UI is a critica...
Progress
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Game Design
So, I put a lot of work into Paracreat so that every dungeon gets its own puzzle! For example water puzzles Your journey will take you to new continents! Cross...
Bubbly Adventures!
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Game Design
Howdy! I've been hard at work developing "Expiration Date" however I wanted to take a quick second to let you know that I post weekly devlogs on my patreon (lin...
Some general updates, what's been going on, etc.
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Game Design
Hey! It's been a little while. I'm still hard at work, currently designing the final boss fight, which has been pretty extensive and laborious but it's coming a...
Chapter 0.6.0 Hi, High Definition
Game Design
It's not a surprise that nowadays most of players has full HD displays (at least). Having accepted that I made some changes to the engine and UI layout descript...
2 files — 0.6.0
R.A.P. in progres level 5
Game Design
it's been a while. The level 5 concept is ready. I'm not happy with the gameplay. but first test whether this is feasible to reach the end. Tip: It is now possi...
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Presenting the main characters
Game Design
Hi there, friends and foes of democracy, I am writing this short devlog just to celebrate that we finally have developed our cast of main characters! From left...
Fairy Update
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Game Design
You can now have a Fairy companion by speaking with Tiana the former Fairy Queen. The Fairy has many different behaviors and animations, some of them can be rew...
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