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Game Devlogs About Game Design Page 10

Hotel Heldritch V1.0.0
Game Design
First official launch of the game...
2 files
Enemy Variety
Game Design
Hello again. For this log I'm gonna talk about enemy variety, specifically in the guys I call the shooters. All five shooters I don't know about the name person...
1 file
♥ NaNoRenO Week 4 ♥
12
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ Week 4 of NaNoRe...
Where this game is going
1
Game Design
Hello, everyone! I've wanted to make a devlog post for a while, but haven't thought I've made enough progress on the game to warrant it. Since the game's early...
Unique ship breaking mechanic.
Game Design
Hello there. I just wanted to discuss something I am very passionate about, that being Tiny Details Nobody Will Notice But I Care About Because I Don't See It I...
Making Monsters
1
Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Video- Lizard Man
Game Design
Here's the video of the lizard Man, one of the enemies from the first levels. Follow me her or at http://www.beautifulfantasy.art/...
Rebuilding the monsters' graphics
Game Design
I am rebuilding the graphics of my game, that is not yet released. It will be a mix of dungeon crawler and roguelike in 2D. It has a story but it's mostly quick...
Video Interview & Let´s Play (in German language)
3
Game Design
Tom from Loco's Welt Gaming did an interview with me about my Amiga game " Settle the World " and also recorded a Let's Play video about it. Note: Both videos a...
🦎 Roko?
Game Design
⚠️ Trigger Warning: disturbing thought experiment If you're into bizarre dystopian concepts, you've likely heard of Roko’s Basilisk . Conceived over a dec...
♥ NaNoRenO Week3 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
[I Wanna Go Home!] Game Dev Vlog
1
Game Design
I Wanna Go Home! was my 4th Global Game Jam project where the theme tied in perfectly with our story, so it was overall one of our favorites! I focused a lot on...
New game!!
1
Game Design
Hi everybody! We'we just released "Lollo's Pizza Adventure", a really fun and addictive platform game. Lollo loves pizza, chocolate and parmesan which gives him...
1 file
Flee Monster
1
Game Design
Here, I'd like to share the details of the monsters in Flee. Due to technical limitations, we couldn't fully replicate the monsters in the game. Instead, I'll b...
Update 5
22
Game Design
Hello again! I thought I'd give a bit of an update. To be honest, nothing has been going on but writing, writing, and more writing. Writing and putting everythi...
R.A.P. in progres level 3
1
Game Design
Level 3 is rough ready This one is difficult good to test your weaons 🤣...
1 file
Gaucho - Restart | #1 DevLog
4
Game Design
Hello subway explorers! We have great news about Gaucho for you, and this will be the first monthly Devlog we will be publishing. We were selected for the MPVP...
♥ NaNoRenO Week 2 ♥
10
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now ( very...
🎶 Beyond Chiptunes
Game Design
Music can completely transform the experience of a game. A good soundtrack is memorable. To this day, I still have printed in my brain the soundtrack of Macinto...
🏃‍➡️ Pushing Pixels
Game Design
Another challenge involved deciding whether to animate elements programmatically or 'manually.' While animation through code often appears more elegant and effi...
🧳 Exploring Typography
Game Design
I’m not a fan of super wordy games. I wanted to keep dialogues and copy to the minimum. The default fonts on the Playdate are pretty clear and legible. And ea...
💯 Crankin'
Game Design
One thing was clear for me since the start: I wanted a gameplay 100% based on the crank. Such a neat controller. I was sold on this idea the moment I first read...
👀 Obsessed
1
Game Design
It started as a fun little weekend project. Which became a Christmas break project. And a Spring break project. And a commute project. Any spare hour, spare day...
Returning with updates (VanHelsing)! (sketches and stuff)
6
27
Game Design
Hello everybody! Sorry for the absense.. I’m working on a project with just "enthusiasm" as payment, so I had to take a break for 4 months, to grind my financ...
Making a Visual Novel – Asphodelium’s GUI Design
3
16
Game Design
“Asphodelium” is a combination of “asphodel” and “lilium”. Both of these are flowers related to death, grief, and regrets. Asphodelium is a melancho...
♥ NaNoRenO Week 1 ♥
11
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) Hi Everyone! ♥ We're now throug...
♥ NaNoRenO Awaits! ♥
13
Game Design
( This is a post originally from Patreon , that I'm now mirroring over onto the project for anyone interested in the process!) I'll be reposting those posts ove...
Rebelión Animal
Game Design
Un One Shot para Mystale, basado en la novela " Animal Farm " de George Orwell. Un one shot de 44 páginas a todo color. Sistema de Roles ocultos. Admite hasta...
Devlog 1.1.7 | Design Decisions
1
Game Design
Hey everyone, Today, I want to dive into the design and art style of Casus Vita and share some of the design choices I've considered, revised, or finalized thro...
story added
Game Design
added forest new areas I added some stories and the environment save itself (dont ask how) and a clock is there. (It save every second and the computer hates it...
Devlog 1.1.6 Early Gameplay
1
Game Design
Hey everyone, Exciting news! I'm thrilled to share an early gameplay preview of Casus Vita with you all. In this snippet, you'll get a sneak peek at what's in s...
Gamedev is hard: dealing with the exit of some subcontractors from the project
3
Game Design
Hi there, friends and foes of democracy, I write this entry to comment on the hardship of managing a team of when producing a game. As reported in previous devl...
The Combat of Shrimp Magicality
2
Game Design
Magical greetings! Over the last few months, we have been working on implementing Shrimp Magicality’s combat system. Since starting this project, we had been...
R.A.P. in progres level 2
2
Game Design
level 2 is ready. I haven't tested it much yet, the enemies are the same. you have to catch a satellite and keep it with you. good luck...
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new game i Develop it ("shooter top down ") like hotline maime
1
5
Game Design
New game: I'm developing a new game I hope you enjoy it when you finish it !!! ___________________________________________________ It is in the development stag...
1 file
R.A.P. in progress
1
Game Design
finally homing missile is working. It was simple but hard to define. Specially target holding and vector angle was a struggle. To simplify it all if works great...
1 file
Custom vs. Defined Protagonists
5
21
Game Design
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
DEVLOG - Concept Art is Complete!!!!
2
9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
Trans Day of Visibility 2024
16
Game Design
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
Behind the scenes - Announcement Trailer
4
6
Game Design
When we got asked to be part of the Playdate Update , I took a crash course in trailer design by watching a bunch of Derek Lieu trailer talks. Almost 5 hours in...
R.A.P. in progress
Game Design
all lasers are available. I am most satisfied with the MKIII. I have a lot of problems with the homing missile And don't continue making levels until I get them...
1 file
BOKKIE - Protect Your Family
1
Game Design
BOKKIE Full Game Coming Soon ! Stay Tuned !...
Regency Solitaire II Dev Diary #13
4
Game Design
We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
Continuing Ina's boss fight
Game Design
Continuing with Ina's boss fight, I've added 2 more attacks, one a variation of her Call of the Beyond (the tentacle portal) where she summons the tentacles aro...
Decisions regarding boss fights
2
Game Design
Another blog post about design decisions, and this one is about bosses. Boss fights have been one of the biggest hurdles for me both as a programmer and designe...
[UPDATE] New map for prologue level screenshots
1
Game Design
New Map design for upcoming big update...
A zombie apocalypse virus story. Fight your way through sewers and go deeper!
Transmission #10: "The Sprawl"
Game Design
Saninsakin! (This devlog contains spoilers for some events and scenes in S&M! ) This'll be quite a bit longer than our usual devlogs, but we wanted to be thorou...
I do work on this game!
Game Design
Hi everyone! I'd like to share a little update with you: I'm perfectly fine and full steam ahead with work on our game. Don't forget to follow my social network...
New update! Version 1.3.0
Game Design
As I've said, War is coming is not over, not definitely, it's just been put aside, so here's what's new: Radical change to battles: Before this update, the defe...
3 files
Ina boss fight
Game Design
Back in the day, Mousey got stuck in this room and eventually ended the playthrough of the game because she hates sliding puzzles. While that did get a chuckle...
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