Devlogs Page 198
I've just updated the game with a new version. You can now select a new vintage black&white movie art-style from the settings menu in the game. The update...
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Hello, I am incredible happy to share the release trailer of Skeletal Dance Party with you. The full game will be released on 22nd October this Halloween! Look...
3 files — 0.8.6
Hello everyone! As it may seem somewhat noticeable, Atlyss has been under hiatus for some time now. I've been considering of taking a break from this large-scop...
Added a LINUX and WEB build. I don't actually know if the Linux build works but it should, if not feel free to let me know!...
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Arena mode is here which means you can new test out creatures, trees, materials and certain item mods before publishing them! Also notably we've added new sprit...
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Here is V0.14 (Toast's Route). We added quite a lot of things and changes too: 1. Replaced the battle music for all scenes to the new Suspense theme by Civ...
This update focuses mainly on adding a day/night cycle, but it also adds a bunch of other improvements, including new achievements, new items, and character cus...
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New Added Rain Collector. Added "outdoor" cargo container. Added keyboard shortcut for toggling fullscreen mode. Buggie now shows up on mini map. Changes and Bu...
6 files — 0.37
Long Time No See! Hello everyone! We're happy to announce the latest update for My Sweet! Housemate, version 2.0. This update is essentially a rework of MS!H -...
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Added test widget to the Widget Editor with the ability to adjust the number of columns and rows (this widget is only for testing purposes currently) Added tool...
Cute Fantasy Update #1: Honest Work Update! 1st major update to Cute Fantasy rpg asset pack. Update contains many new sprites and animations for free and for pr...
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Release XVIII is here! Release XVIII contains three chapters and a CG! I also made a slight adjustment to the "Ranks" screen, but overall this release is light...
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We've released a Brand New Progress Report for February. This time we meet Barnaby, his farm, and the problems he's been having. Helping him out doesn't just ge...
Junon.io finally has a PvP mode! You spawn in a large 512x512 tile map with starting equipments such as survival tool, space suit, and potatoes. And the goal is...
Version 0.18 (alpha) is here! Pre-release builds are available exclusively to $5 Patrons. Join my Patreon to play Ghost Grab 3000 today! Already a Patron? Dow...
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3/22/2020 - Version 1.3 Changes and Additions: Replaced the old prefab creator. The new creator has its own window and breaks the process into several steps...
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Woods of Despair Now you can finally play through the entire story of the first chapter and unveil all the super mega weird events that (mis)led Bowie to his po...
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Hello, everyone! Happy new year, and happy February! It's been quite a while since I made an update about the development of this game, so I wanted to share a f...
Hello everyone! Long time ago I said that I will add a new environment to this project. Fortunately, today is the day. The Cave Environment has been added to th...
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AdventNEON now has a Steam page! Wishlist it there; it genuinely helps! The demo has been updated to reflect this in the "Help the Dev!" menu. There have also b...
1 file — 0.2.5-R1
Major updates to the game, primarily two new gameplay mechanics! Gas refills your counter back to the start and ghosts can be delivered to both heaven or heck...
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You can now download heightmaps! Here's a render of a city I made. It's made in Blender using the heightmap to create a 3D model. For more details, see the upda...
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As our Assets met their selling points, we decided to set them FOR FREE for as long as we stay in profit. Thank you ALL for your great support !...
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It’s been a really long time since the last update, but GB Studio 4 is here, and it’s worth the wait! GB Studio 4 introduces a new debugger, allowing you to...
10 files — 4.0.0
(This update will be up on steam within a few days) Hello there folks! The long-awaited 3.0 update has arrived. My team and I face many hardships that caused th...
4 files — 3.0
Yooooo what's up everyone. Here's the changelog for v1.0.7! It has some pretty nice features so make sure you read it all Changelog v1.0.7 General Added Animal...
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The bugfixing continues in this release, to keep Tiled 1.1 from misbehaving as I try to make progress on the eventual release of Tiled 1.2. Unfortunately, one o...
4 files — 1.1.5
This release brings tons of bugfixes and quality-of-life improvements. Feature-wise, the highlight of this version is the addition of a Tweening framework that...
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I'm excited to announce a major update to Abenteuerspiel! Here are a handful of the most significant changes. INCLUDE THE STRESS DIE IN EVERY ROLL Old rule: If...
Yet again, an update took longer than we expected. We wanted to use this update to clean up some old, messy code to make our job easier in the future. As these...
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I'm very happy to announce that Cafe Space Angel Part 1 is officially released! I want to thank everyone who helped with the game and supported the development...
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Ooops I forgot to write a post about the Spooky Summer sale. But there's still time. It ends at midnight. Don't miss the sale of the year. 50% off all my itchio...
Hi friends, Patch 1.5 is a major UI and gameplay patch. Although there is no new content, there are new features. I highly encourage everyone to check out the p...
Hi all! It's Kevin. No corporate "we" this time. It's just me now. The rest of the team moved on to other things years ago, as have I, so I'd like to introduce...
2 files — 1.3000000
Hello! I've just released a new asset pack - Era of Fantasy: Grasslands! It includes lots of things to build grassy and foresty environments. Since it is a sort...
Placeholder ceremonies draw attention to your doing good things :) MAKING GAMES can sometimes feel like arm-wrestling an octopus or trying to nail jellies to th...
Hello friends, ENDLESS BLUE version 2.1 is now available to download! This update brings a few notable changes including a revamped options menu, improved 'mode...
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A good reminder for everybody! I'm preparing a cool new update for the game, it includes two modes: CLASSIC: Fight evil castles and survive! CREATIVE: Make you...
Hey everyone, new Spook Spriting video! This is the making of the Zombie Pack. Enjoy!...
Heya! I've uploaded a substantial update for the Controller Display application that I think you'll find useful. If you need help with the application, please c...
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Environment Artwork by Mimi! Past devlogs we have been doing announcing updates after the steam release rather than doing more personal devlogs One important h...
Welcome to the Ever Forward Devlog from Pathea Games. We'd like to take the time to share our journey with you, about what Ever Forward is, how it came to be, a...
Yup, that's right! Magical Boy mode will now be an option in the full game! You'll have the option for EACH character to pick their outfit as magical boy or wi...
HELLO ALL I THOUGHT I SHOULD MAKE A DEVLOG MAYBE??? Mostly because at least on the itch front I've been a bit quiet and also because I thought maybe perhaps pot...
We released Godot 4.2 two weeks ago, with major improvements and bug fixes all around the engine. Like any big feature release, it had a few rough edges which w...
5 files — 4.2.1-stable
Hey Everyone! We are really excited to announce that, the NEW PROTOTYPE IS ALMOST HERE! After we got so many inputs from the Last Week's Game Exhibition where w...
Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
Hey Indiedevs, I got another Assetpack in the 64x64 Encounter style for you. This time 10 villagers for a lovely rural village atmosphere. Use them as encounter...
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"Dungeon Witches - Girls Back Home -" is now completed and released! " Dungeon Witches " is a tiny 8bit Rogue-lite RPG of the cute girls with magic of the " Ho...
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