Devlogs Page 196
Hey guys! As you might have heard some pirates stole the post-jam version of Knightin' and published it under another name in the Microsoft store. I sent a DMCA...
Hi folks! Sorry this latest update took me a little while. I added Splinter Cell's lockpicking to the game, which uses a 3D model of a lock. And so I decided to...
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Welcome wanderer, with the pathfinder content update (Version 0.6.1) we are releasing a massive new map progression system which will not only make the endgame...
2 files — 0.6.1.0
Wow, I worked on so many things in the past time. So here they are: Ova Magica has now a Steam Page, Website and Kickstarter pre-launch page! Here are the links...
Butterfly Soup 2 is out! Thank you for your patience, everyone!! There's a known bug already in the Mac version where you can load saves from Butterfly Soup 1 -...
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Under FOUR days left to grab your favorite babygirl plush over at Makeship! I can't wait to see all of the loving homes he's going to (yes, I'm reading about yo...
There are no dramatic changes in this update . I just took my to-do list for this generator, picked the most useful and/or urgent tasks from it and implemented...
Hi everyone! Today marks the release of Sizeable! I am very excited to finaly get the game in your hands! Today also marks the day that the rest of the Business...
We've uploaded a new version of an older trailer to help reach new potential denizens of HorrorVale, featuring updated footage and a few new shots as well! Go g...
Getting started with BeepoBox is super easy! BeepoBox doesn't actually handle any tracking itself so the first thing you'll need is to grab yourself VSeeFace fr...
Hello everyone! This is the director/writer of Student Union. Thanks for playing our passion project, and for all the kind words of encouragement and feedback!...
ROGUESCAPE LAUNCHES Roguescape has officially launched, with PC, Mac, and Linux support, as well as a free press kit and the soundtrack for a low price of $1. A...
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Below you'll find a reference for the all the current allies, items, and indulgences in the game + their stats. Note: When a special ability reads like, "On Dea...
hey folks, it's that time again... the #bitsyjam approaches! what do you think the theme should be? post your suggestion in the comments below! also, a bonus qu...
Art by @BBtto_0907 on Twitter Thank you so much for your feedback, I've just released v.4.3 now. This patch includes various bug fixes. - Fixed a bug that would...
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Version 0.21 is here! Changes: Russian language support. German language support. Brazilian Portuguese language support. Added localisation credits. Font spacin...
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I have been testing the demand influence decision mod for most part of the weekend by running the decision within the simulation and fixing bugs as I find them...
Vaporized was a fun project for me because I don't usually do a lot of visual stuff, but I am familiar with a bunch of different techniques that I don't actuall...
Today was very special! I managed to create a little bit more of the assets. The part I am most proud of are the characters . Each of those people (and not only...
Exciting developments for Unhallowed over the last few months! Physical Release The game now has a physical release on cassette, courtesy of the lovely fellows...
EDIT: I have already started working on my new project and this topic is kinda obsolete now, but I will leave it for posterity sake. Hello everyone! So... Aft...
Let’s talk about game physics today. We’ve given the game a realistic game physic to make it funnier. Still there were some problems of course since the gam...
SLK_img2pixel 1.4 has been released! This update introduces an all new gui for SLK_img2pixel! Additionally the new gui makes SLK_img2pixel more light weight, us...
1 file — 1.4
It's FINALLY TIME! Thank you for your patience, everyone! It's been a long time but finally, JPDE2 is reborn! (And people in the Discord Server can finally unde...
We’ve been planning to totally rework the classes in Depth of Extinction for a while now, and Build 38 is where you finally get to see all that work in the ga...
It's finally here! Update 1.0.7 is the first semi-major content update to Aground, and while it's a little late, I hope it was worth the wait! The big new featu...
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Hey there, fellow catz! Today I want to talk about the itemization in our upcoming game ZpellCatz . Every Action RPG player knows that items are a very importan...
Peril Update in Short Hey everyone, welcome back to another Dev Log! This one is all about Peril, Actions, and Taking Damage! This update was inspired by a play...
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Greetings! It has been a while. Hello Rogue is a roguelike made with the intent of keeping everything as small as possible. Think of it as me trying to describe...
It's been a while... This update marks a major step in Starship Command 2X 's development. Galaxy, empires, AI captains are all working and working together! Th...
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Release XI is here! Release XI includes two new chapters, two bios, a new music track and five interviews. It also fixes some issues with the last Release -- th...
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Hello, all! It is I! Wanted to make a little post celebrating because... today marks 1 year since I released Our Wonderland's finale (and thus, 1 year since the...
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This release is a big quality of life update! There’s so many improvements I can’t list them all here! With this release your project files are getting an u...
9 files — 4.1.0
Hello, Multi Platformer Tileset was updated just a few moments ago. As I said months ago, the grassland environment received a massive change, now with a comple...
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Fixed an issue where the button prompt on the Calibration screen didn't change to match your current controller layout Fixed a visual issue with the Auto contro...
1 file — 1.033
hello! we're workin on veadotube :] not too many cool screenshots here today, sorry you gotta read a lot of text <3 how's the full version going? veadotube the...
Hey everyone! ICHOR-DROWNED v1.1 is here! This update features the following changes of note: The Djinn Querent Minor Advances Clarified the player's choices fo...
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Hello, RPG Makers! We have updated our Sample Game Project with the latest versions of the various plugins included! If you would like to view the changelog for...
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I found a few little bugs over the last few days, so I've gone ahead and updated the game files here (and also submitted updates on Apple/Google Play ). If you...
We've just released version 1.3 of Feud ! This contains some nice quality-of-life features, as well as a big new feature in the form of customisable avatar cos...
4 files — 1.3.0
By popular request, I've added Linux and Mac versions! As an added bonus, the Kraken, which usually cannot be defeated early game, is now able to be defeated!...
After many months of work, in which my family situation caused the development to be delayed, Dystopicon is almost finished . Finally, following the advice of g...
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Bloed changes for 1.0: fixed potential "overlapping UVs" error when baking lightmaps (use the "Generate Secondary UVs" option!) fixed "Show Internals" setting f...
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One Week Left! With one week left in the Kickstarter campaign, I wanted to share an update on how things are progressing! We've made our first stretch goal, and...
After a few weeks of the launch, I have decided to make this entry as a way to conclude the project. First of all, I've had a lot of fun making this game since...
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Hi all! Several people have asked for a recorded Space Bounty Blues session so they can grok the intended rhythm of the game. So, uh... this is that! This is a...
New version of the game, with a lot of changes to the original jam game. New levels New 10 levels with some new hazards and mechanics. The game has a total of...
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"Everything is going to be OK" is now officially released. The entire project, complete, and ready to be played as originally intended. You can download it on G...
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Joining this year’s [ Amare Festival ] with full [Chapter 2 of Perfumare:Avulsion]! 🎉 What’s in there: - enter the Dream World (meet a crazy Dream Shaper...
In this update of Sigil Generator several requested features were implemented ...
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