Game Tutorials Page 15
Hey all, I just wanted to share my process of producing eye catching thumbnails on itch. After a lot of trial and error, there are a few rules I now follow cre...
Hello! I'm Tete-chin and I'll talk about some hints in the game to get the three endings and how pass the battle minigame easily. For the 3 endings: Ending...
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log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
So today was all about particles . After what seemed like eternity I was able to get the weapon pickup to have a revolving bullet particle. I have attached so...
This is a short collection of intermediate tips and tricks for using sprites/textures in a Godot scene. I wrote it as response to this question on reddit. Comp...
Goblins! VR: Implementation bits and pieces Part 2: Fixed-movement levers This post goes over the UE4 Blueprint method used in Goblins! VR to create a fixed-mov...
Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create casse...
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!! this tutorial can also work with the new 3.x version Godot, but in certain places there are already bigger differences !! The first thing I usually do on a n...
Hi Portians! By now you may be nearing close to the end of our latest story content update, or have finished it already, and want to know when the next update w...
If you've pre-ordered or purchased Prank Masters before the Steam release, you can now claim a free Steam key for Prank Masters. 1. Go to Prank Masters itch.io...
I'm guessing some people might be interested in how I did the robots being "build" which well obviously involves hacks but here I'll share what my dialogue box...
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Due to its nature Cooktale had to be designed with Joystick as the main control scheme. That doesn't mean keyboard controls are non-existed; they were still imp...
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Thank you so much, everyone who's downloaded the game! In commemoration of hitting 1,000 total downloads between itch.io and GameJolt, I whipped up some new art...
Intro The level design process of a game is not an easy task. It doesn't involve ideas, or cool mechanics or nice aesthetics and cool environments, it is more a...
Intro In Bard's Lesson the main mechanic is to play the piccolo , a windwood instrument, and in the game's world this piccolo has three pitches that together bu...
Intro Cutout animation is a very productive technique of animation which even allows you to, if you want and have the guts, procedural generate animations, sin...
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Intro Sometimes you just want to let your players set their own keys to interact with your game, right? Be it through an Options Menu, or as I did in the last u...
Hard sci-fi, top-down space simulator, with every aspect backed up by real physics and science.
Mid-jam, we finally figured out how to make a windows build! Since you can't upload new builds mid-jam, it has only been uploaded now and it is somewhat of a pa...
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Hello everyone! I hope you have all have enjoyed playing ExAgent. I would like to introduce you all to various cheat codes which can be activated after defeatin...
Today kenney has published a new post on insta with a showcase of a free game assets which is really cool so I started to make a game based on it The only thing...
Latest Cockpit Tutorial Outdated Tut...
Orbital Combat
Enemies come in four types. Normal enemies, orange enemies (larger and more health), cyan enemies (faster and makes damaging shock on the ground), and purple en...
In order for the signs to be activated you have to shoot it (click when the mouse is on the sign). Let me know if this doesn't work...
WALKTHROUGH FOR THOSE WHO ARE STUCK! TUTORIAL: - UNLOCK PADLOCK IN MENU> INVESTIGATE DOOR > GRAB PUZZLE PIECE 1 > CLICK AND SOLVE JIGSAW PUZZLE STAGE 1: - INVE...
I have been redesigning the "level select" screen, previously comprised by buttons, to a map-like thing so the game feels more like an adventure the player is p...
Grapple Bear is a 2D skill based platformer with a spider-man like swing mechanic. The game is hand-drawn and coloured digitally. In the first of the devlog ser...
In Elevator Circuit, the objective is to complete a circuit by moving elevators holding circuit segments, aligning them into a complete path. It currently has f...
Controls Move: WASD Dialogue: Mouse Goal Dodge as many obstacles as you can while still keeping up the conversation with your date...
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Hey there guys! I'm overthrown by the amount of love S.I.T has been getting! And on behalf of all the characters, I thank you, from the bottom of my heart! :D S...
After so long seeing text on the side of the screen, an actual HUD is a relief to me! Implementing it was not too difficult after all. For example, adding throt...
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I have created a full guide for the real ending of S.I.T. Keep in mind that it will contain major spoilers. Here's the link: https://soundistoxic.wordpress.com...
Seul. (Alone) is big, really big! There are multiple characters and endings you may come across, it requires taking risks and stepping off the comfortable path...
The main cast within the world of Seul. Seul. (Alone) is big, really big! There are multiple characters and endings you may come across, it requires taking ris...