Game Devlogs From Those You Follow Page 57
There are bugs in my game. I need to dig them out with a screwdriver. Clash System Fixed an issue where if a weapon hitbox (formerly “disjointed” hitbox) cl...
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It still needs some work, but this is gonna be the cover art for the Gravity Storm Soundtrack. It'll be available on Itchio and Steam for USA$1.99. The release...
today, I released Starclanker's second update. first major update. This one contains many fixes to previous problems, and many new additions such as the beginni...
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Submitted playtesting report analysis. Overall, the game is well received, but thanks to our in-depth analysis and comprehensive feedback form, we have new easy...
added the puppet making max mode way more challenging i also updated the power so it drains way better making you be able to survive better...
Design Week is similar to a game jam; we are put into teams and tasked with making a game within a short amount of time. The first day we spend pitching to each...
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We’ve just released the official Wanderer’s Guide — a compact, spoiler-free manual designed to help both players and content creators navigate the world o...
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We've added English localization! You can change the language from the button in the top-right corner. If you couldn't play before because of the language barri...
Hi gyus i updated my game From the Cellars - bug fixes: monster pushing player through walls on normal diff - added more documents to normal and casual difficul...
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A few changes are made to this one: 1) Nicholus' Knacks has been moved into The Town map, which can be accessed by the world map at the same spot. 2) I have mad...
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Devlog: The Deep Music Creation System I’m excited to showcase the core loop of Rising Sound . My goal is to move beyond simple progress bars and offer a real...
Oops, realized all the projectiles that were supposed to be destroyed when hitting the ghost didn't, quickly fixed that. I was also messing around a bit with th...
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Explosion chain physics hotfix...
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2D Action-Arcade Bullethell game with skill-based timing mechanics
The game was renamed to: Balance of Blocks. The Chill and Rush tutorials levels were added in Exploration mode. These tutorial levels offer objectives and hints...
Note: If you speak English, I apologize in advance if I don't express myself correctly. I don't speak English very well and sometimes have to rely on translator...
implement saving, the game autosaves every 10 seconds fixed a potential critical bug...
Fixed the update pt 2 to load in on the browser...
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⚡ Unofficial PokéSim ⚡ A living, evolving Pokémon world—smart, chaotic, and alive with AI-driven destiny.
With this release, you can use mouse and touch events so this game is now mobile... friendlier? Now, with that out of the way... on to the scoreboard!...
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Hey everyone! Finally I have a new demo to show! A lot has changed: New controls New mechanics New levels Refined style Bug fixes Next step will be gathering fe...
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Finally finished and added in the following: -Gimmick for the Final Boss: Depending on wether you win or lose the battles during an important story event, the f...
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Trapped in the ruins of Oceancrest Carnival, players must escape a maze of haunted rides, twisted clowns, and cursed attractions. Solve puzzles, survive the fog...
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i uploaded the game yeah...
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this is a school project made by one person brah, ngl mid asf
World of Sopho has undergone a complete transformation. I am rebuilding the entire game engine from the ground up using custom JavaScript, HTML5, and CSS. This...
Added localization for spanish and indonesian!...
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Time for a furry roguelike deckbuilder!
Day 1 Decide on a sidescroller adventure game (it’s one level) where the player will need to push boxes around to get places. The player will need to push the...
After the original, somewhat more feature complete prototype in MonoGame, I switched to Godot for better mod potential and faster development. The Godot version...
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URBAN STRUGGLE - DEMO UPDATE PATCH The first Build had some issues but now are fixed. If somebody find more bugs, please show us! DOWNLOAD LINK! WINDOWS ONLY!...
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Hello all! This is the first dev log for Till Next Halloween. This update is actually just a cleaned up version of what was submitted for the LightBear Software...
Keeping this one short as I'm sleepy and its late and I just found an annoying bug, also someone stole a lawn ornament off our front yard at some point. Either...
Greetings, Defenders! We have released the v1.2 update to improve gameplay clarity and difficulty based on your feedback. Here are the patch notes: 📺 Display...
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🐙 Fellow Listeners, a new update has reached Ashford Hollow! 🐙 ⚔️ Player Rework (In development) Brand–new player model. Fully rebuilt attack animat...
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Summary This week we made a number of visual, tuning, and bug fixes based on what we saw from the Beta playtesting. Updates UI Assets - We've imported all of ou...
Update 3: New assets, post processing effects, testing art styles. Still working on it and very slowly...
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--- Patient is Waiting Bio-Monitor: Anatomical Survival for Mini Jam 198 ! You are the last line of defense. The body is under siege. as long as you survive the...
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Update for Nov 23, 2025. * Made Boss ship (mostly) solid. * Added Boss death animation * Added a changing flag animation to the end-level castle. * Added Basic...
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After 7 months of development, the full game is here! It's my first time releasing a paid product on itch, so I'm not totally sure how it works, but if at any p...
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Today was one of those “I’ll just tweak one thing” days that quietly turns into a full‑blown systems redesign. Here’s a devlog of everything that chan...
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Fixed auto-upgrade icons Lowest resource income now stop when it reached the second resource type Fixed buff/debuff zones impacting bases Reduced the width of t...
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- A new name for the game. - the health bar no longer follows the player and stays fixed in one place. - Now in level 2 the player no longer takes damage on the...
Post-Jam Devlog #1 – Under the Counter at The Sleepy Leaf Jam voting is almost over, so this felt like a good moment to pop our heads up from behind the tea b...
It's almost Thanksgiving! Holy moly, I get a week break from work, so hopefully I can really test out my game and find any major bugs. But this week I was able...
Thanks to someone playing through my game, bugs that majorly impacted the game were discovered, and this patch is here to fix those bugs. Changes: -Accessing th...
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Hello everyone, I’d like to clarify something about myself as people may come across this project. I have autism and ADHD and they often conflict my work grea...
Version 1.2 of the game is now available! This is the version that will be used for the physical edition of the game. Compared to the previous builds, here’s...
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Hey! Small update, but I just added a new enemy to the game, a goblin with a magic staff! You can check out some combat footage right here: Some details about t...
Week 1: I took this week to brainstorm ideas. I thought about using throwing physics? I managed to think about a dodgeball game, but a local multiplayer. Whoeve...
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