Game Devlogs From Those You Follow Page 58
- Fixed bug where objects would disappear after death (introduced in 0.2) - Added secret treasure display to status bar - Improved the map (slight difficulty ad...
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QoL changes: Added speed controls , accessible in the settings. Made tooltips nicer, with footnotes to explain some keywords Art Changes: Beautiful new board ar...
2 files — 0.3.0
Hello everybody, i have launch the new version PreAlpha 1.1.0. This version includes: A renovated combat System New Swords Inventory Rework New Obstaclesç. Bre...
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I modified the money spawn behaviour, now when you put the letter in the destination it will spawn all of the money that the customer has to pay, and when all t...
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Выложил пост-джем версию: https://drive.google.com/file/d/1pn1o7eKCmxFYUYFjpzMBysi92gMAK7LW/view?usp=shari... Изменения в это...
Hello everyone! It has been a while, but sadly not much work has been done. I started working on the random events but they aren't implemented yet, I have been...
game features: - player and spell system - infinite rooms -timer mechanic, after certain amount of time, you die Enemies: -Ghost. Has 4 states: idle, invisible...
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I am working on some lighting and visual changes. I found some of the rooms a bit bland, and there wasn't enough contrast. I added some fog and turned up the li...
Hey everyone, The update is delayed again. I am genuinely sorry. The reason is simple: my feature-creeping ass couldn't stop adding things. I realized that sinc...
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- Cleaned many lines of bad code. Replaced it with good for faster optimisation - Replaced unnecessary objects background sprite objects with a tilemap for fast...
UPDATE v1.1 - Changed battery drain values from actions and created a battery drain 5% every 20 seconds - Added a more intuitive and realistic status command lo...
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1.4.0: A massive update! - Added new assets but replaced the old ones. - Fixed ads from not appearing. - Changed layout of the bricks. - Changed layout of the m...
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BOBBLE v1.11.0-beta - Devlog New Features Space Key Attack Control Players can now hold down the spacebar for continuous attacks, providing an alternative to re...
NEW MECH (HAMMER BERET): I've added a new mech to fight, this one's called the HAMMER BERET. It's a lot smaller, weaker, and has one weak point and less HP than...
A small bug-fixing update!:) In this small update, I fixed the bugs that I noticed: 1. Removed random extra characters in the Russian translation 2. Fixed error...
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Como o prazo de lançamento da DEMO está chegando, estou tentando aumentar a produtividade para entregar uma amostra de gameplay bem polida. Nessa semana tenho...
Hello everyone ! I just want to say thank you for 60 downloads ! I couldn't be more grateful,,, 60 whole people wanted to play my game !!! Here's a little doodl...
Changes Added support for panning and zooming the pillar grid. Made all PC enemies do slightly less damage. Optimised large buff stacks in combat. Added some pe...
2 files — 0.6.24
Started working on the fight system From now one sword can rotate 360 degrees and attack from all angles. Increased hitboxes range so attacks will not miss by o...
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Made a quick update for mobile players. The game is now fully vertical again (the way it was meant to be), and I added a Back button so you don’t get stuck on...
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added new buildings for energy production, population, fire safety, and pro/con alternatives for various stats or resources (ex: useful buildings that have side...
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Tips You will get different endings based on how you act in the sideshows as well as the choices you make after completing the sideshow attractions. Remember to...
small update for you while i work on da big one (also because i forgot to add these to the last update) - Made difficulty change the speed of the ball - found b...
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Hello!, just a quick update, next update planned for 26th of november...
This is a tiny update on Siennafied. Some characters have animation now. The gallery has been updated a bit Thats all:) P.S. sorry if there's no stop sign or gr...
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First alpha version is published! There aren’t much content yet, but it already supports random materials and palette generation it also supports randomly wal...
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Small update with a fix to a bug introduced in the previous patch. Patch Notes: -Fixed a bug where enemies could sometimes appear in front of water...
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The Everron alpha build update is finally available to download here on itchio What's new -Updated the art style and animations of over 12 playable characters -...
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Hey everyone! 👋 We’re kicking off the first steps on the Angry Café, one of the interactive locations in Vyre. While it’s still early days, here’s wha...
I am conducting this update message to announce that I have finally gotten around to fixing a final issue with the original game file. There was a scene with Hu...
I’ve made a bunch of fixes and readjustments to the game: Fix hidden power wrong type on “POTENTIAL” stat page (sometimes, it displayed “BIRD” as well...
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Hey Itch users. I will be releasing my game Dreamcatcher 2003 here this week. The game is already out on steam if you are interested but just can't wait to play...
𝕍𝕆ℝ𝔻𝕊𝕋𝔸ℕ 𝕋ℍ𝔼 𝕂𝕀ℕ𝔾𝔻𝕆𝕄 𝕆𝔽 𝕁𝕌𝕊𝕋𝕀ℂ𝔼 “ Vordstan, the kingdom of justice, The kingdom of...
Features: New combat flow: Introduced an improved flow of the combat Improved warning messages New Content: Starter Decks (5): Fire Starter: Added a legendary c...
4 files — 0.8.11
Hey! Update that fixes two major issues from the last update! Here they are: AI players weren't blocking, but now they can! Added collisions for posts and net a...
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The whole interactable system was reworked and by consequence new doors were made plus Chests that actually work (lol)...
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Hello Shroomjam and itch.io viewers, over the past week I've uploaded a few updates that fixed several things that were broken or otherwise not working. There a...
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New stories! Some of these have new background art and sprites! Chisa Stories > Null Positive Amigurumi Stories > Lil' Null Amigurumi Stories > Lil Chisa Genera...
I've fixed a bug that allowed for going to the DM without all of the trophies found. This should be fixed now, and an additional plotline to Hades has been adde...
HEY GUYS!!! I was thinking about this game lately. As you all know, this game was made in 7 DAYS for a gamejam. But I kinda started to like what I did with this...
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So it's been a long while. I just wanted to give a quick update on where I'm at personally. After completing my other milestones, I'm now at my biggest (sort of...
# Alpha 20251127. Playable at https://subscribepage.io/ZnunbV ### Enhancements - New: Fungal biome! - New: Ranged weapons! Press F to toggle ranged mode - New...
Some more materials polish in this hotfix: Pyrite can now be heated into Rust and the Rust can be reduced into Iron Heating Aqueous Potassium Hydroxide evaporat...
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With credit and thanks to LowtechGames for its emulator wrapper, I've added a "standalone" executable of 8-bit Extravaganzza that's compatible with Windows. Dou...
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- ERROR: This has been a known problem, that is at some points, the murderer gets stuck trying to go to his point. - IDEA: A thought to fix the error above, is...
Hola Gente , Ha Pasado un largo tiempo desde que hacia este tipo de registros de desarrollo , pero ya he decidido que es ahora de hacer uno acá , como pequeño...
Beta 7 of death.is.the.key 2 just released! New levels (7 and 8)! New and improved physics!...
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Hello everyone, here's the progress for this month's update. I have finally finished 90% on the overworld, leaving just the endgame state and 2 mini games, but...
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