Game Devlogs From Those You Follow Page 25
Version 1.1 is out! It contains overpasses — a feature cut from the game jam version to save time — and various other features to make connecting vines and...
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A small update to address some stuff that we missed before the jam due date! Moved buttons down in end results menu to prevent accidental clicking + crash Added...
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The demo of EatManMan is out now after two years of development. The demo features the first level, the dead forest, and a boss fight. EatManMan is a horror, re...
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The development of part 1 is coming to an end! The halfway point has been marked...
New - All Time leaderboard (Please don't make a bad user name lol) - Controller Support (Xbox 100%, not sure what other ones) Bug Fixes - Misc screen size fixes...
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You have 2 weeks left to play the Simpsons and Springfielder Peely edition of fn3!...
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Development Update – Inventory A better way to manage what you carry…. New inventory redesign bring the game closer to its intended survival-puzzle experien...
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Update version 1.2 includes: Added Achievements to the game! Added a tooltip for drinking mead. Drink prompt menu now shows how much morale and tipsiness you wi...
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First, my sound was changed. Then, the two characters, PINGWIN STANISŁAW and joe have been replaced. Check the lore to see who they are. - J5R18Y...
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well its here! i almost broke my back trying to fix the compiler errors but i managed to fix it in time for a funny release at 1:01 am the demo only has 1 mode...
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Small update with a bug fix and updates to the credits. Patch Notes: -Fixed a softlock bug along with some coding errors -Updated the credits...
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This update isn't for a new operation, but instead a new feature: Ranks! Your performance will now be graded on a scale of C to S for the categories of time, da...
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I've been building The Greywake — a sci-fi narrative simulator. The problem : It requires an Anthropic API key to run, which is a high barrier for most player...
A few things have changed moving into v0.6 of SiOT: - Additional playtesting credits have been added to the acknowledgments page (pg. 2 of the document) - The B...
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Publicación de simón dice en estado pre-alpha. En esta publicación el juego es mínimamente jugable, tiene el loop de juego principal pero sin menú, sin son...
The main change concerns the rotation system: Before : Middle mouse button press for free rotation, SHIFT to toggle with snap rotation where the object would (s...
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Within a week I showed SerpenTiles at the local gamedev meetup and in the indiearea at the Vienna ComicCon, which was (and is (because its the middle of the exh...
Hello everyone! I'm back with a brand new update to Train Simulator 2! In this update, we added some well known engines from all sorts of eras, and even updated...
There is now new updates for the game formerly known as Endless Runner Endless Dolichos A final name has been determined for the Endless Runner, now named Endle...
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Hey everyone! 👋 Exciting news from the dev desk: the Shalala Network is officially in the works. The goal? A smooth, interactive hub connecting all your favo...
we XP Studio are happy to say that Defeat Monsters With Robots is released play some cool epic battles with the robots and i hope you guys enjoy...
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Diverse Skills überarbeitet Unnötige Skills entfernt Highscorelist Täglich überarbeitet Diverse Bugfixes Lizenz hinzugefügt Frohe Möhrchenjagt werte Bunny...
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Surf Riders is now available on Itch.io! Note: The game is currently at V1.2 and will have future updates. It was also originally available for Scratch, so cert...
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Level 3 won’t be ready in December after all. I’m shifting focus to polishing what’s already out: bug fixes and small improvements to the tutorial, Level...
Just another version with some fixes, nothing big What is a big update is the guide! I feel it’s unnecessary to have a guide with the correct answers since Ea...
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El afán de subir la versión anterior, nos hizo pasar por alto algunos errores tanto de escritura como de diseño. Esperamos haberlos atendido todos. Gracias p...
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Todays update was all about how can I make the gameplay feel better to play where you can have less waiting and more feedback for the actions you complete. CCTV...
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Greetings, explorers! As we delve deeper into the search towards the zeroth isle, it has come to our attention that there are new, more dangerous beasts to find...
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We've got an official release date - November 25th! We'll make the files available for download at 12 AM Eastern. We're looking forward to sharing what we've ma...
Apparently the game wouldn't run unless the name of the .exe is "game.exe". Which is my bad, I should have at least tried opening the game before uploading it u...
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I created this project to participate in the StreamAlly community game jam. It is a prototype of my idea, which I managed to successfully complete after one wee...
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Hey all, It's been a pretty wild 3 weeks since the last update. A pretty big streamer played the demo on their channel a couple of weeks ago, and since then, th...
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Once again, it’s time for a new release — here’s Hanaa 0.9.0 ! It’s been a flu-ridden and exhausting month, but not without progress. While there’s re...
1 file — 0.9.0
Guy™olence 1.3 New Weapon: The "Bean"er The Guys™ have weaponized "Beans". May god have mercy on us all. Resolved all the necessary SSL nonsense to get it t...
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Friends, fans, and foes who just stumbled upon our game's page by chance! 🧙 ♂️ We at W.A.V.E. Studio are super excited to participate on the WIP Jam...
Began adding features. The first few features of the game was the introduction of the wolf pet, which is a character that follows the player and aids in combat...
Hey everyone! I'm back with an exciting update for all our dedicated fans of Channel 453 ! Thank you so much for your patience and ongoing support. We know you'...
- Believed to have finished the how_to_play scene, with its entirety, including: all textures, all code, all animation, all text boxes, all timers, etc. - Drew...
This new build includes a prototype/demo version of the boss enemy, which has a new mechanic. The new mechanic is a rotating set of moves preformed by the enemy...
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Added weapons to the game. Well, space weapons. Add a space laser and a shield. Added a buildable that, after you build 4 (in a square shape), the combined obje...
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Updated again to announce that PocketWare is on Playtiles! Playtiles is a neat lil controller that you stick on your phone, and it comes with a bunch of cool GB...
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CHANGES -finnaly it works properly (mostly) on mobile YIPPEEE...
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- Added How to Play button to Main Menu scene. - Created How to Play scene. - At end of level1, it now switches to level2. - At end of level2, it now switches t...
This is a quick fix for a bug with the sorting options that were just added - hopefully this fixes the issues with clone materials in slots that could cause bug...
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Hi! Today is the day when BitGrinder was released. It's very bare bones (really) at the moment, but I'm working on the next update already! I just wanted to sha...
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Can I make it from GDQuest to a finished game, developed entirely by myself? I'm using the platformer modules from the “Learn 2D Game Dev” course as a solid...
Awakening v1.1 Devlog Progress & What’s Next Here’s a quick update on where Awakening currently stands and what I’m planning for the next version. Current...
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LABYRINTH PERIL'S DEMO IS RELEASED! Download it now!...
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Mazes that are filled with peril and challenges...
Bug Fixes: Fixed a bug where the game crashes sometimes on a win. Fixed a bug where dragging the card behaved unexpectedly. Balance Changes: Community Support...
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