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Game Devlogs From Those You Follow Page 18

Bakgrunnsrull (dobbeltpoeng...!)
Nå ruller du karakteren din i bakgrunnsgeneratoren. La meg forklare: Tidligere hadde hver detalj om barndommen satte stats for valget ditt; nå har de terningk...
2 files — 1.01.40.87
📝 Devlog #1 — Behind the Scenes of True Seeking Detective
1
Hello everyone! 👋 I’m excited to share the very first Devlog for True Seeking Detective.😆 This project has been a passion of mine for a long time — a...
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Update #3
Patch Notes: General: Adjusted lava color and the way it is spawning around the gems Adjusted background color NEW level transition NEW portal visual Upgrades n...
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[Part 1 of 2] Localization is Everything: A Bâan: Rinrada's Mystical Departure Retrospective
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Postmortem
Devlog: Rinrada’s Mystical Departure – Part 1 Localization Lessons from Building a Gigguk Fangame TL;DR This devlog covers my experience making a Gigguk fan...
🎉 Gogyō is now available on Google Play!
Good news! Gogyō is now officially available on the Google Play Store 🎉 ▶️ Download the game on Android: https://play.google.com/store/apps/details?id=c...
00 Today I Worked On
A rough concept and test animation for the delivery vehicle, the Butterfly. I am not that good at modeling yet so for now I just did a "whitebox" representation...
Pre-Alpha Update V1.2: Major Map Rework!
Pre-Alpha Update V1.2 I just couldn't wait to get this update out as I have made some great progress quite quickly. Changes Video Store Map has been reworked in...
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Third Playtest Build Uploaded
For the requirements of our capstone course, we need to have a build uploaded by tonight, supposedly. Thus, here is the third playtesting build we've prepared s...
1 file
DEMO Launch for Itch
Major Update
The demo for Till Check-Out Do Us Part is now available here on itch. This is a small, focused slice of the full experience, three scenes built to give you a fe...
UPDATE 24/11/2025!
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15
Hi, guys! What's up? I hope all of you are doing well, because last week gave me quite a scare ^^; There were 3 days where I got multiple blackouts. Thank goodn...
Primeira Versão Pública do Jogo :D
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Major Update
Hoje marco uma etapa que parecia distante quando esse projeto começou como um rascunho tímido: Refractions of Greed acaba de receber sua primeira versão púb...
2 files
Third place + Development trivia + future plans
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If you haven't heard, Potion Panic placed third overall in GB Compo 2025! I thought I'd take this opportunity to share some random development trivia about the...
V1.6.0 changelog
Major Update
===1.6.0 Changelog=== ===New Content=== -1 new charater : The Catslug -New powerups -1 new map -Settings menu ===Catslug=== Normal attack: Stone Special attack...
1 file
Version 0.1.3 update
Game Design
Hello, BazelGs here. Currently I'm working on version 0.1.3. Some update have been added compared to previous update. 1. Town exploration and make a transition...
HUGE Sushi Gun v2.0 Update!
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Major Update
Hey folks! It's been a while, but Sushi Gun v2.0 is now available with a slew of new features & bug fixes! 🍣🐰 Here's the patch notes with all the details...
1 file
DaW_0.0.3
Major Update
Hello everyone, this is Synim! In this update, I've made each round special not only in terms of gameplay, but also in terms of sound. I've added 5 sounds for e...
3 files
Latest Update
Yeah, so I am continuing to update this version of Self Service - as it approaches full functionality and gets closer to being a complete little demo of the ide...
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Patch - v1.1.0.2
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Changes Added loop points to the asset pack mod.json schema. The updated template can be found here . Fixed crash when joining any server in the master server s...
1 file — 1.1.0.2
Fifth Release
The fifth build revamps the map navigation completely, adding the ability to move down after defeating the boss, and a brand new path system like Slay The Spire...
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PLEASE READ THIS
i am taken a short brake from making the game as some personal stuff happened which has sent me in to a not so great mindset i will be working on it just not to...
11/26/25 - Animations, Rooms, and Fixes
11/26/25 - Animations, Rooms, and Fixes - Added 3 more rooms to the tabs, so you can have one of each kitty, or six Orange tabbys if you hate your life. - Chang...
Critical Chaos - Steam "Coming Soon" now live!
C ritical Chaos is now officially live on Steam as a “Coming Soon” title, with a planned release date of September 25th, 2026 . This has been a long journey...
Build 1 Soul Path Wanderer
Major Update
First executable build of Soul Path Wanderer. Previously we were using the GameMaker engine, but the prototype has since been fundamentally reconstructed in Uni...
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More fixes! (And some other stuff)
Another update in the same day! I'm so quirky. -Improved the graphics of a tile. -Added a `leniency` mechanic to action commands where getting perfects are easi...
Dev Log Week #3 Level Design & Menus
Game Design
Make adjustments to Level 2 because a lot of times the box may fly out due to the physics, so I want to make it more enjoyable for the player and add some colli...
Console (Switch/PS4/PS5/Xbox) HUGE Update!
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Major Update
ICYMI: Cooking Companions is OUT on Nintendo Switch / PS4/PS5 / Xbox! With the help of Serenity Forge, all owners of Cooking Companions on Itch will be receivin...
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Surreal Art, Quirky Characters & Haunting Puzzles - Vale’s Echo Playtest is Live!
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Major Update
Welcome to the very first playtest of Vale’s Echo - and thank you for being here at the start of this journey! Vale’s Echo is a story-driven cozy horror gam...
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DevLog9
I've manage to work on the game a bit, mostly polishing for the playtest. I did add music and some SFX and updated the credits accordingly. Will try to work on...
Kakikata - Learn Japanese - Quality of life updates (Insanely slow mastery quick fix)
Devlog – “Hyperdrive Engaged” (Nov 25) This main tweak: pack mastery got a buff. I added a global MASTERY_SPEED_MULTIPLIER = 2 , so all packs level their...
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Devlog 9 — New Weapons & Village Slimes!
✨ UI Improvements Tweaked various UI elements for better readability. 🗡️ New Weapons Four new melee weapons are now available: Sword Spear Dagger Axe Eac...
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Time to Strategize!
Game Design
It's incredible how poignant these songs are and how they speak to larger issues plaguing us as a species, and yet they're ment to lament idiot quibbles in our...
Week 10 (Course End)
Programming - Added tutorial level "Mary Had A Little Lamb". - Added sound effects for menu buttons. - Added quick restarts from pause menu. - Added volume cont...
Initial Version
“Initial Release - v1.0” “Added AI difficulty levels” “Multiplayer now available!”...
Nullwake
Major Update
Nullwake is finally live on itch.io. This is a story-driven psychological horror game where you wake up in a broken world that does not feel real – an empty t...
2 files
You've Got Mail!
Major Update
To: The Player From: The Developer Subject: New Features! In my mind this was so simple: I figured every month I could release a newer version of GB98 with new...
2 files
Update version 0.5.8 released
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Hey Itch, thanks for the great reception so far! The demo has just been updated to version 0.5.8 introducing the following changes: New Feature: add an new tech...
2 - Some progress, design and code wise
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Hello everyone! I'm Pietro of Lazy Duck Games🦆💤. Our last devlog was back in July and now it's almost Christmas 🎅! It's been a while but we've made som...
Update v1.3 Released
I've included a couple new things in this update: New title and main game music! Priority contracts: some contracts have a chance to offer 1.5x their usual amou...
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Update 4.14.0 - The Multiplayer Update
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Added ONLINE MULTIPLAYER (taken directly from Pr1nted) (thank you Pr1nted) Added 5 new portraits Added 1 new flag...
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Pre-Alpha Live + Roadmap + Looking for Artists
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Major Update
The pre-alpha demo is now available. Core gameplay loop is complete - character creation, combat, loot, progression all functional. On the coding and developmen...
2 files
Physics Game Post-Mortem
Postmortem
This game is the one I had the most difficulty with starting and the one I’m probably least satisfied with. It was really hard to stick with an idea since I d...
Atualização v0.3.0
Devlog v0.3.0 – Olympus Trial Olá, pessoal! Este update traz uma nova leva de melhorias e conteúdos para o Olympus Trial. Confira o que mudou na versão...
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Postmortem
Postmortem
I just want to say, this is my biggest game yet. I learned a lot, from music, sound effects, enemy AI, NPC AI, dynamic cutscenes, panel slideshows, and more! As...
2 files
first major build of game
Postmortem
this is the first major milestone in the games development with all the game rules set in place and most of the art assets made by the team being added into the...
2 files
[0.7.0] Magic Finder's Big update
Major Update
Hello there! I'm coming with the biggest update of Magic Finder so far. It was quiet for a pretty long time here but I was not idling for sure! I was busy with...
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TTS3D hasn't been indexed for a week, so we need your help
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Major Update
Hello, world! This is Pizberry. We're having trouble indexing The Tringle Show 3D . It's not showing up in recommendations, recent games, or in search results o...
1 file — 0.1
Inner Truth – Version 1.5 Release Notes
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Release Notes (Version 1.5) Hello everyone, this is Miyoshi Shizuka. In this update, we’ve added new enemies, improved the save & load system, and fixed vario...
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Update Chapter 4 "Hunger"
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Major Update
Update 1.1 Chapter 4 “Hunger” Greeting Internet Void, Happy Fall! The weather has really cooled here and leaves have finally dropped. Life is a bit rough, s...
4 files
Version 3.0 Changes
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Major Update
Hello! We're back within the year as promised. Chapter 3 will release very soon, and a few small changes have been made from version 2.0. That's right...it's Mo...
V1.4 CANYONS
Postmortem
Canyons is back with a new monster-Hatred, he is sad and alone, will you be his friend? or will he dislike the way you stare at him. This will be my last genera...
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