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Game Devlogs From Those You Follow Page 17

Update v1.0.5.1, Including Grendel2048+ mini-game
Major Update
New Mini-game; Grendel2048+ This version adds a new, free mini-game Grendel2048+. To play this game, click on the 2048 button on either the Home>Settings tab or...
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Bajo las Rosas is now available for Android! 🌹 ¡Bajo las Rosas ya está disponible para Android!
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A fresh start, a familiar stranger, and a past that won’t stay buried. Will the truth bloom or break you?
V0.2.6 - Unity Security Update, Polishing, & More
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This update is a big one, mostly focusing on polishing the game and eliminating a lot of the tech debt I've accumulated through development. Though even with th...
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Version 0.7.5
Hi! Another short update post! Changelog GAMEPLAY Difficulty Customization Options Choose starting enemy level difficulty. No score multiplier but enemies with...
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For tinkerers: Developer console and advanced config
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Some of the tools I built for development are now available in the public build. If you’re curious or want to tinker, you can try out the in-game console and...
Dev Log #
Added realm scaling to quest mysm reward fix some issues regarding it.. Tip for users who's encountering copy and paste clipboard on export settings, please do...
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Iteration 2 changes
This iteration was focused on code refactoring and polishing, however a few new features were added: New features: - Enemies: Seagulls that fire eggs at you and...
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Spiritbound: Cannonball V1.0.0
SpiritBound:Catnonball Version 1.0.0 The finishing touches to the 1.0 Release, enjoy the new cutscenes and levels in all their glory. Please give the new update...
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Snow Day - Development of Version 1
Postmortem
For the Chill Dev Jam, I got to focus on the theme of 'Snow Day' and focus on narrative. This was one of the few times I only needed to focus on narrative and l...
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Version 1.4.1 - Unity security vulnerability patch
Just a minor update because Unity discovered a security vulnerability that affects games built on Unity versions 2017.1 and later. This update is just a rebuild...
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Ruin's Capture - Development of Version 1
Postmortem
I joined this jam to get back into RPG Maker MZ, and it was really fun! I kept the demo short, to give myself room to breath and have less to worry about making...
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#003 First Level
This week we have made a lot changes to our game and added a bunch of new things. We have a start to our first level, will add more to layout of the level to ma...
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Demo Release Notes - Build 13 (Demo version 0.4.0)
Hello everyone! It's been a while, but we've been hard at work behind the scenes and... today, we are excited to publish a sneak peek of what's to come in this...
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Ruin Family - Development of Version 1
Postmortem
With this jam, the theming was Ruins and I was looking forward to it! But, something happened that I hadn't experienced before. I was, for the first time, exper...
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New Levels and New Buttons
Game Design
Added a couple of levels. One of them is on the tricky side. And I also added new buttons with different gravity functions. And I changed the title of the game...
Witchlight Woods : The full game
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Major Update
BIG NEWS! I'm working on my first solo game, WITCHLIGHT WOODS . It was originally a jam game made for Spooktober 2024 in about 15 days. I've been advancing it i...
Getting back to an old friend
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Great to be back in ImageFX! So easy to use and yet so powerful! Have you tried coming back to an old piece of software and just go "ahhhhh, that's all I need?"...
Signs
Game Design
Hi today i added signs to mark areas like if your exited. your probebly wondering why theres obama as the thumbnail and that is beacause its april fools (In Oct...
Chapter One Release
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Major Update
Hey guys, I actually finished Chapter one faster than expected! I have been on the writing grind, haha. Please enjoy! I believe there are not any bugs, but give...
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Another Day Off Next Fest Update
Major Update
Demo Update Steam Next Fest...
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2.5D Action Horror Adventure
Corner Spotlight #6: Reskilling Academy for Working Adults
Postmortem
The “Working Adult Reskilling Academy” is a place to relearn. Is there something you wanted to experience during your student days but weren’t able to? Di...
Sweet Tooth - Development of Version 1
Postmortem
This was made during my BSc second year and the goal was to make a local multiplayer game with three game modes. With this project, I had a much better understa...
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New Trailer Out! Discover Level 3: Mountain🏔️
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The third and final trailer is here! This one showcases Level 3: Mountain , the highest and most challenging area of the game. 🏔️ Expect colder winds, tigh...
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Pollution Fighter - Development of Version 1
Postmortem
The focus of this jam was to tackle the theme of Pollution. With this jam, I wanted to focus on the narrative more, as it has been a weak point in previous game...
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Radio Run v0.2! New level and improvements to look & feel
In this update I bring you radIIo_CITY, the second level in this prototype. At 75bpm it’s slightly faster than the last one. For those of you getting the hang...
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Linux and Mac
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Tech Discussion
(en Francais a la fin) English The version on the game currently available for download is a native Windows application. It has been validated as running just f...
0.2.8.1 Alpha - SECURITY PATCH!
Major Update
UNITY SECURITY PATCH! More information: https://unity.com/security/sept-2025-01 & UPGRADED TO UNITY 6!...
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The Alpha comes to itch.io!
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Major Update
Greetings fellow wizardkin , We've been updating the game for a couple of months now and are creeping closer and closer to feature-complete. Over on Steam we've...
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DAVBOT Quicklook B25_41a - Unity Security Vulnerability Fix
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Hello a Quick Emergency Update that fixes the discovered Unity security vulnerability, This Update Adds Nothing New If you have the last quicklook installed DEL...
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Art Build Journal Entry
One piece of feedback that was given to me was adding certain words as trigger words. Which I have incorporated into the game. When it comes to my idea for my g...
Art Build Entry
Game Design
For this project, my main focus is on level and systems design, not on creating custom art. Because of that, I decided to use assets from https://kenney.nl/. I...
Regarding Unity Vulnerability
Hello there it's been a while! Eva here again writing another devlog related to Unity, Just to quickly mention that the game will be delisted until I find the t...
v1.5.6: New Sources of Power
On UI and Philosopher's Stone Before we start with the meat of this patch, let's address Philosopher's Stone. 1. Philosopher's Stone and Jormungandr have been o...
NAIR 5.1.2
NAIR 5.1.2 fixes the ACE security exploit discovered in all Unity games. The 3.4.1 NAIR Demo is still susceptible to the bug, please be careful if you're going...
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POSTMORTEM
Game Design
Overview The Forgotten Archive started as an experiment in puzzle-driven storytelling. My original idea was a sound-based game, but that quickly shifted into a...
ALPHA - v1.3.0
Changelog: - Added the Mandatory Music Selection Screen to the Blackjack minigame. Press shift to change the song you're listening to! - Added some textboxes wh...
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Developer SDK / Modding Tutorial
Tutorial
Welcome to Devils Kitchen! This is the official modding guide. How to get started: Important Note: This SDK might become outdated, or not work as intended in th...
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THE GAME IS BACK!
Major Update
IT TOOK ME AGES BUT I GOT THE MASTER FOLDER BACK, THE GAMEFILES ARE SAFE!...
hot fix update
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added: staminometer revamp bug fix: hit sound because is slow removed: old staminometer...
POSTMORTEM
Postmortem
Overview The Forgotten Archive started as an experiment in puzzle-driven storytelling. My original idea was a sound-based game, but that quickly shifted into a...
Final pre-Demo Build
Major Update
This will be the final version of the game before the Steam Version becomes available for Steam Early Access sometime this year. This version will continue to e...
Version 3
(Actually interesting stuff will be hightlighted this time. Additions/Changes - volume settings - buttons now have a hover sound - social links have a click sou...
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Rusty Hammer - Patch update
Hey everyone! Following the recent announcement, I’ve updated Rusty Hammer to the Unity 6 recommended version and patched up the build - it’s now live and r...
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Devlog 4
Art Environment signs blocking , Peanut retopo and progress , Mech model complete , Mech rigging in progress Audio Working on weapon and enemy SFX. CS Several l...
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Patch v0.2304
This update brings a lot of polish and balancing improvements! Main menu visuals updated – the new look gives the game a much stronger identity. Added info te...
update!! public beta v0.2.0
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welcome to the public beta v0.2.0 yippe! CHANGELOG additions 8 new variants for your allies! scavenger 012: mass productor constantly produces small amounts of...
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The project is progressing
Hi everyone, The project is progressing, and today I added a few simple but impactful features that enhance gameplay by giving you access to more weapons and bu...
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Art Build Journal Entry
Game Design
In this Art Build, I've incorperated the themes of New Zealand's Coast. I wanted to keep the size quite small as to get nitty gritty details taken care of and t...
It's our birthday, but the gift is yours! 50% OFF NOW!
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Major Update
Well, well, who would've thought it's been that long already? We're celebrating 5 years of Honey Bunny! 🎉 Honestly, even we didn't believe we'd make it this...
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Security Patch
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Security patch for a critical security vulnerability in older versions of Unity (affects Windows, OSX and Android only)...
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