Game Devlogs From Those You Follow Page 12
New version of Out of Body available addressing the vulnerability Unity announced in the runtime. If you previously downloaded Out of Body, please delete the ol...
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Hey everyone! 👋 I’m super excited to finally share the first public devlog for Return into the Abyss — a real-time action card game I’ve been building...
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At first I didn't really want to make a full-fledged game. I just wanted to experiment with the Ren'Py engine and write a short, linear story in the vein of Sou...
Made a lil spider game in Unity for the Ludum Dare 58 jam! Details: https://pancu.itch.io/spiders-meal / https://ldjam.com/events/ludum-dare/58/spiders-meal Unf...
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The physics of the game is now at a improved version, provinding a more precise and less floaty movement...
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Update for version 0.6.12 is now live! Update available on the Elemensional Rift page. Keep up with the community at the official Elemensional Rift Discord chan...
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Devlog #1 — Launch Recap Neon Requiem has been live for 10 days, and the support from the lightgun community has been amazing. Created by ASA and JAG as our f...
Welcome to The Crimson Deep! This game was solo developed as part of the Jamsepticeye game jam. I built this in Ren'py over just under five days while working a...
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Fixed a bug where the camera snapped to random angles on lower framerates I think (if it still happens tell me and make me sad) Fixed a bug where checkpoints di...
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Greetings citizens and tourists! This month’s Retroronto update brings a bit of style to the city! Players can now customize their character’s face and faci...
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Added map templates Added a new logical item to request coins. Added a matching coin item Added a new logical subject - sounds Added group selection of objects...
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The downloadable version of the game was updated to fix a recent Unity security issue (CVE-2025-59489). No one was affected, but just in case, please replace yo...
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There is now a browser version of Pomegranate's Bramble! Let me know if you encounter any weirdness with it...
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Please make sure to delete old TroutGame instances as there was a unity exploit in those. This new version contains the fix for the unity exploit...
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Hi! So this is the first version of the starships game. This game is inspired by StarControl. My goal is to create a fun game for me and others to play, it's a...
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This is most likely the final update for this game. I think it’s in a position that i’m happy with now and so if you wanted to try the game now is the time...
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Hi, everyone! Here's a small update with a few new things. Reduce Condition Stacks You can now use dice to reduce condition stacks of your active Animon by drag...
3 files — 0.0.20
Fixed stress decay to work as intended. Tweaked hamster spin so as to be more consistent...
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Petal Puzzler Shapes has been updated to the latest Unity (software) and Android versions...
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Grille 2 : légère modification (au pixel près) des taches sur les mots Grille 3 : modification d'un mot qui pouvait potentiellement amener une erreur en fin...
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Cloud Calming has been updated to the latest Unity versions. Unity is the software the game is written in. There may be performance enhancements. The Android pa...
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Написал вторую часть дневников разработчика. В этом выпуске: Стоголь и Пуншик! https://gamin.me...
IMPORTANT: If you have downloaded Gone Vroom, please delete it and replace it with the latest version. Unity recently notified developers of a security vulnerab...
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I haved added a file that combines the character sheet and the rules summary into one page...
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It's been a while. However, I haven't given up on this project, This new major update features a new mechanic: Technologies , alongside an awarness/infestation...
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Hello everyone! It's been almost a year since PyroDirector Alpha is released and the development is on hold since December 2024, but I am here to announced that...
Hello, this is a notice that we have updated the game to the latest version of Unity to avoid any complications related to the reported security breach. If you...
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Hey folks! Here’s an update to fix playability and to address a softlock. I’m sorry for being so clumsy. 1.2d Fixed a bug where the continue screen doesn’...
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hello! so, this is the devlog of V6, i think this is the real big one update - Phartelle and pizzelle (Exhi. night ver) playables - fixed groundpound and upperc...
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The visual assets for Inanimate Insanity Miracles now uses inanimatefla.github.io 's II3 ASSETS-2.fla! Found that website from this video . This also means the...
Updated the public builds to address Unity's CVE-2025-59489...
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IMPORTANT: If you have downloaded Wobbly Waccoon, please delete it and replace it with the latest version. Unity recently notified developers of a security vuln...
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Version: 1.3.9.2 Date: October 5, 2025 Tiny Quick Fix: Constellations are missing their names in the Star Chart...
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Updated the public build to address Unity's CVE-2025-59489...
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Updated the public build to address Unity's CVE-2025-59489...
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Added an X button to upcoming tiles. Replaced the pause mechanic while placing tiles with clicking the clock to pause (and removing the speed up feature) Rounds...
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Release of LGC: 10/6/25: The release of the game to the world! A demo version, but that's okay! Alpha Version Release: 10/7/25: Minor bug fixes and additions to...
With those new files, the game is now playable. However, there is nothing to do, and the polish isn’t here yet, but you can get an idea of the incoming game !...
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This week I have worked on the horizontal walk cycle for the main character, who I have nicknamed “raincoat”. I am happy with how the walk cycle came out, b...
In 1998, I played an amazing game. It was called Grim Fandango . I was already a fan of Lucasarts' adventure games, and this one was mindblowing. It was in 3D...
Updated the public builds to address Unity's CVE-2025-59489...
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Finally got the time to participate in another Ludum Dare game jam. This weekend, my partner and I made: Overemployed Empire In Overemployed Empire your goal is...
Follow the Development of Turris Defensionis! We'd like to invite you along for the ride as we create Turris Defensionis! Every week, we'll be posting short dev...
General/QoL Added an effect when enemies take damage where they flash white Some optimizations on pal and enemy movement so it should run better with large numb...
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Hello! Some small fixes: Fix incorrect sprite for the flounce sleeves. (They were showing the three quarter sleeve sprite in the sketchbook.) Fix incorrect grai...
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