Game Devlogs From Those You Follow Page 10
Fixed bug where game wasn't loopable and glitched upon attempting to exit the game over screen...
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Again, in response to v7, this is mostly bug fixes/balancing changes. Changes: Added Cactus Armor & Stone Longsword. Changed Dealmaker to Lucky Charm, which is...
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I am adding a second level to the game. In recent exe's, you guys get to see the button for the second level named, "The Dark". This is what the update is about...
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Adicionado glitchs ao estilo do Fnaf 1 e também um jumpscare para quando o lula te pegar!...
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Schattenklinge fix Ui-Optimierung für Smartphones Performanceoptimierung Smartphones Weitere anpassung am Hardmode auf Smartphones: Doppelte Spielgeschwindigke...
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Added an intro to starting a level You are now more likely to find minerals around the starting area Made the Buy Button a lot bigger Improved the visual clarit...
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Hello hello, some major news and some major changes to the demo. This will be the final version of the demo unless some hotfix is needed until next year with a...
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Just wanted to slide in and say... I might have confused the Jam version and the updated one, and only now have realised. Whoops! If you played the game and not...
New extension coming soon..Battler Shadows & Night. This will give Dynamically scaled Silhouette shadows to both Enemy battler and Actor Battlers. The battlers...
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Update 1.1. the game is released to the public at long last Added Recycler Unit and Credits Bug Fixes...
é apenas para testes...
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Desvie de aves e rochas neste rápido e divertido runner em 2D feito em apenas 1 dia!
CHANGELOG: + Allows for multiple levelups after gaining enough EXP + All creatures that battled but are not KO gain EXP - Fixed bug where creature box creatures...
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fixed a bug that showed "strength2 not an internal or external command" strength2 is strength cuz it is similar enough i decided to skip strength2...
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Hello everyone! In todays update i have added a pause menu for the pc and some bug fixes! The main fixes are on the clipping behind backgrounds and the hitbox o...
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Polishing Core Systems & Expanding Visual Identity 17.11.2025 In this second DevLog, we want to present the progress we’ve made since our last update. After e...
Hello everyone ! 👋 Today is Tretrais day! Let’s talk together about the updates added to the game and what we’ve been working on. Between September 1st a...
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Dev log – Update Summary Major System Changes Removed Social/Social Pro Tabs These sections have been fully removed to streamline navigation and reduce unused...
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Hello again, lovely people! We continue to be blown away by the small but extremely dedicated audience that surrounds our game Flowerdrops. We knew it'd resonat...
New features added from the 0.2.5 Patreon version: Servan leveling system 0.2.5 Arena screen rework 0.2.5 screen scaling for all the new story scenes I Arena fi...
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Hey everyone! Newest build of UPBEAT is out! The main changes are as follows: - Improved player movement - Improved colours - Added bounce combos - Added a main...
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NPC Updates Improved Joe's dialogue. Added Dominic. Visuals Placed bike stands along the main street. Added textures to the main street. Added tables in front o...
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Added screenshot from Spaceship in the Sun Shrine where you can find portals...
The room will be set up like a young adult's bedroom form the seventies with the colors and tech in the space mirroring the vibe from the game! There will be a...
Good day, hope y'all doing well. I'm writing to ramble about the development of the promised content update. To be completely honest, It's taking a lot longer t...
In Black Skies, the world has one job: feel real. Not in a cinematic way, but in a mechanical way. A world is convincing only when it honors the contracts it pr...
This update brings a large wave of visual and gameplay improvements to Companion Baduk. The focus this cycle has been on expanding the world, adding more person...
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Hi everyone! Did any of you miss last week's event and wish you could have been there? If so, now's your chance for revenge! ;) This weekend, I'm taking part in...
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Small update 1.19 (Release Nov. 16, 2025. Last: 1.18 Nov 14. 2025) Changes Combo has a radial timer background Tutorials have a radial timer hold to continue Go...
Final build before DemoDay 67, due to my eagerness to start adding features, this build will just feel overall less clunky. The map might be a bit small, so the...
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Avancée Game Design Avancée système de contrôle du temps (arrêter le temps) Système de pose des objets à des endroits précis Système de changement de s...
Hello aspiring fireworks masters! I'm super happy to share with you the release of Pyro Pop, a retro puzzle game inspired by classics of the genre, like Mario &...
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Hello. I added the third puzzle and 3 languages to play: English, portuguese and Japanese. 【日本語に関する注意書き】 私はまだ日本語の初...
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Hey everyone! This is the first DevLog for DreamIn , my tactical RPG about creatures born from emotions. I'm starting to publicly share the project, and this de...
Small update to include the $2 paid windows pc downloadable version...
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Hi everyone - The first public alpha build prototype of SEAR is now live! Thank you for taking a look and I hope you can feel what we're aiming to do here. Can'...
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Olá a todos e amigos, hoje fiz uma grande mudança no meu jogo. Eu estava insatisfeito com o título e, depois de usar o Google Gemini para explorar nomes rela...
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The game finally has endings!! A lose state & win state with their own custom animations created by @joyboy064 on Instagram!!...
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I did it! I published my first game! I've been sitting on this project in between other projects for over a year, and my fiancé told me to just publish somethi...
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For many, many long years now, it's been the safe, happy chipper, well behaved dev that has excelled in this space. We've been the crazed fool, we've been the s...
It's official. I'm starting to turn fall from a high place into a full steam release (hopefully releasing in mid 2026) I'll try to keep posted on stuff that cha...
Greetings. A new game build remains unreleased due to extant imperfections, slated for rectification tomorrow. Kindly anticipate a further communiqué at...
Re-enabled mission briefing I usually have the briefing disabled so I can playtest faster. I forgot to re-enable it before making the previous build...
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The poor little game with the cute knight was not received very well in the GameJam. Few tested it, and it seemed mostly unclear what to do. That's the result w...
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Letters from Circe's Island: Dev Log #9 | Developing Meaningful Narrative by Victoria Farrell As outlined in the first letter from Circe's island, Αἰαία s...
Hello Everyone! We are aware that there has been some Music issues with the Release of the OG Update so we have released an Update that fixes the Music Files an...
Hey all! I'm happy to announce I'm finally close to actually releasing something, and have found a way to do it that doesn't stress me out too much: technical d...
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The Soundtrack is Here! The 🎵 Operation Octo OST 🎶 is finally available for streaming / purchase! 🔵 You can buy the OST on Steam , which contains high-...
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I have improved the visual part of the game so that it matches the theme. In the next update , I plan to add a bit more music and story content . You can also s...
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Egun on, Bi gauza aipatuko dizkizuet : Lehenik bideojokoa bukatuta da eta Steamen erosi ahalko duzue azaroaren 28ean. Bere prezioa 14 € izanen da. Oraindanik...
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