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sourcecode

Products that involve or comprise source code, including programming games; does not refer to products with their own source code available, open source or not.

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Latesttagged sourcecode (499 results)

Explore tools tagged sourcecode on itch.io. Products that involve or comprise source code, including programming games; does not refer to products with their own so · Upload your tools to itch.io to have them show up here.

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Swap a Blueprint component's class project-wide, keeping graph wiring, attachments and child overrides.
Prove every released JSON save still migrates before your Godot update ships.
Catch raw CSV files that work in the editor but disappear from exported Godot builds.
Convert a legacy Action/Axis UE5 project to Enhanced Input, with a journal that undoes it
Blocks Godot-3 code before it is written. No "done" until the engine has actually run your project.
Cursor hooks block bad Godot code. The verify loop refuses "done" until the project actually runs.
Unity 6 main-menu framework with 3 responsive layouts, themes, localization, audio, cursors and loading.
A tested Play Store & Billing, AdMob, consent handling, mobile checks, and a built-in Shipping Doctor.
One corrupt package makes UE emit 1,000+ errors. Exactly one is true. This finds it, proves the rest false, fixes it.
Kotlin + Compose source, FastAPI backend, AI integration and FREE/PRO flows. Rebrand it for your own app.
Rename a Niagara user parameter and Unreal silently creates an orphan nothing reads. This audits your call sites.
Finds every hardcoded colour and font in your Widget Blueprints, shares them from one asset, and gates drift in CI.
Rename a UPROPERTY and Unreal silently drops the data. This generates the redirects that keep it.
Reorder a collision channel and Unreal silently repoints your assets. This puts every one back.
Export every Material Instance parameter override to one CSV, edit it in a spreadsheet, import it back.
Create, test and export weighted loot tables for your games.
Find the actor arrangements your levels repeat, and convert them all to Level Instances at once.
Put per-actor material overrides back on the slot they were set on, after art redelivers the mesh.
Finds material parameters sharing one hidden ExpressionGUID, and safely re-mints them. UE 5.8.
Simulates every Niagara system, takes the union of its bounds over the whole lifetime, and writes FixedBounds in batch.
GAMEMAKER MODULAR TOOL WITHOUT CODE
Lay out every Blueprint graph in your UE5 project in one pass, reviewed as a before and after diagram.
Finds every asset whose source file moved or vanished, matches it back, writes the path. Previews first.
Re-import a CSV without destroying editor edits. Merges per cell, previews first, and can be undone.
Reset or push Blueprint defaults across every placed actor, per property, with a preview first.
Proves which overlap flags Unreal can never fire, clears them, then re-scans to prove it worked.
Proves which Movable actors can never move, then stops them invalidating your shadow cache.
Draws all 78 tarot cards itself - no image files - and every card can bind as a real contract.
Rewrites the Asset Manager config that leaves GetPrimaryAssetIdList empty, then re-scans to prove the repair worked.
Rewrites the UMG property bindings that call a Blueprint every frame - and names every one it refuses.
Stacking, resistance, cleanse, DoT and chains - plus 960 icons the system generates itself. Pure GML, no sprites.
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