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SpaceVenture

SpaceVenture is a sci-fi comedy adventure game that combines interplanetary exploration and puzzle-solving with satire. · By guysfromandromeda

Walkthrough

A topic by Squash Studios created Aug 02, 2020 Views: 365 Replies: 12
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(+1)

I'm enjoying the game, but unfortunately some things don't seem very intuitive (I believe because of the interface), would it be possible for someone to put a walkthrough? Just to make things easier when we can't move forward, and allow us to test the rest during the beta.

Right now there is a game breaking bug that has come to our attention. We'll see after that gets fixed

(+2)

I also think it's better not to have a walk through... there's a thread I made, for asking for hints -

https://itch.io/t/910046/need-a-hint

But an overall walk through would make most of us just following it making finding potential bugs much more difficult. It's better that we all try to do it ourselves, and post results if we find something odd.

The issue is that the game isn't necessarily in a state that a clean run through would be successful, we need to start there, then worry about the edge and corner cases.

(1 edit)

For beta testing; I see it the other way. It's better to not know what needs to be done and click random things and see if it breaks something or creates an unexpected result.

That's my thinking anyway. Certainly not the right and only way - just how my brain thinks when I am asked to beta something. :)

(+1)

I think for beta testing both are equally important. It's important to see if you can actually complete the game with a various assortment of machines it is now currently being tested as well as how the game behaves when the player does something unexpected.

(+2)

Were this a beta test, I'd agree. but as the initial release was not completable, I'd say we are still in the alpha phase. No need to point out that the AM/FM switch is reversed in a car if the engine cuts out after a mile.

(+1)

I agree with this. This is not beta testing at all, or even alpha testing really. We're doing what amounts to QA testing that a software team would normally do before a release of any kind. QA testers have test cases to go through so they know what's broken and what's FAD. We don't need a "walkthrough", we need test cases.

(+1)

I'm not interested in figuring out the puzzles to get through the game. The first three puzzles after shuffling around the crates have turned me off because the UI is so tedious and I honestly don't feel like wasting any more time with the game than I have to. I just want to see the rest of the game and be done. So if anyone has a walkthrough, that would be great.

(+1)

Well, you can only get so far currently. There's a bug that comes later, that (I am guessing) has a Memory Leak that will eventually choke the system. So currently you can only go so far. But if you you head to the  Need A Hint Thread (https://itch.io/t/910046/need-a-hint) almost everything you need to get through the majority of the puzzles is asked there that will get you to the "repair" scene where there's the bug for that, that they're working on.

(+2)

Thank you! The game looks gorgeous. Unfortunately the game suffers from UI issues that make it tedious to play. I really hope they read through the Help thread where people are commonly getting stuck and take that feedback into consideration for the final game.

(+1)

The UI, for me, took some getting used to. But now I don't mind it, once I understood how it worked.

(+1)

I think your suggestions would be a step in the right direction because, whew, the first hour or so is rouuugh.