The issue is that the game isn't necessarily in a state that a clean run through would be successful, we need to start there, then worry about the edge and corner cases.
Viewing post in Walkthrough
For beta testing; I see it the other way. It's better to not know what needs to be done and click random things and see if it breaks something or creates an unexpected result.
That's my thinking anyway. Certainly not the right and only way - just how my brain thinks when I am asked to beta something. :)
I agree with this. This is not beta testing at all, or even alpha testing really. We're doing what amounts to QA testing that a software team would normally do before a release of any kind. QA testers have test cases to go through so they know what's broken and what's FAD. We don't need a "walkthrough", we need test cases.