Were this a beta test, I'd agree. but as the initial release was not completable, I'd say we are still in the alpha phase. No need to point out that the AM/FM switch is reversed in a car if the engine cuts out after a mile.
Burzmali
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I don't mean to insult the developer, certainly a ton of work has gone into this game and clearly the folks behind this are quite skilled.
However, the first puzzle in the game is wrong, handle 2 rotates the wrong way according to the diagram, and there are a dozen missing or place holder action cues in the first three screens. I started documenting this, but this is alpha and pre-alpha stuff. The lack of feedback when an action I'm attempting isn't possible versus I failed to click in the right spot versus I failed to intuit what the UI thought I wanted to do renders the game quite frustrating to play. I feel that any feedback I could give on the puzzles would be meaningless as so far many feel unfinished and if I comment that putting the hint that you need to use Rooter's head for the bit as the second look action on the Zapon drill seems obtuse, given that most objects don't have additional descriptions, that's pointless if the game is just missing a line for when you try to put a bit in the pipe wrench (my initial thought) that points to Rooter.
I'm also a Linux user playing on Wine, so that might be to blame for some of my UI issues, but based on other feedback I'm seeing I suspect that isn't the primary cause.