A top-down hack n slash, horde defence game, in which the player uses weapons, traps, and consumables to defeat waves of goblins in a procedurally generated map.
In a world where high level heroes are off in distant lands, slaying Dragons, Un-dead Kings and Necromancers, embarking on epic quests and defeating evil in its most powerful forms, a menace rises from under the earth to steal silverware, wee on things and generally be a nuisance. The Goblin horde comes!
As the leading (the only) pest control service in the land it’s up to you to deal with this mild annoyance, and whatever may follow...
There is a clear distinction between day and night. The daytime is when the goblins emerge to cause a ruckus, and the player uses hack n slash combat, powerups and pre-placed traps to kill them. The nighttime is when the player can run around the map, getting a lay of the land, placing traps and learning the locations of hp replenishing wells and environmental traps.
I’m making Goblin Pest Control in GameMaker, using its scripting language. So far all of the sounds are from the gamemaster Pro sound collection. However we’re excited to recording some goblin sounds in the not too distant future.
There are currently a number of systems already in place which don’t have any final artwork yet. These include:
-A Hack n slash combo system for the player.
-Horticulture book for collecting powerups.
-Player death screens, detailing their death.
-HUD elements and menu systems.
As of right now we are two people, James (the one writing this), and Alex. I’m programming and putting everything together, while Alex is producing the art and animation.
We’ll keep you updated once a week with new artwork and features, or just how it’s coming along generally.