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Fixed a ton of bugs last week and added a ton of juice. The HUD is improving every day, the most notable thing being that the bonus markers are now a thing, which makes it a lot more satisfying to complete a round. 

Everyday new artwork is being put into the game, although we still don't have any final goblins in it yet (Should be doing that this week).

I've been playing around with some particle systems on the HUD too which should look nice when they're done.

I'm also starting to adjust the difficulty now, trying to find a good balance. Before I would keep the player way overpowered for the purpose of testing but we're getting to the point now where we need to start thinking about progression and difficulty.

So yeah only a small update. I put up a tons of new screenshots in the first post so check them out.

Have a good week and thanks for checking out what we're doing!