I’ve made a few changes and updates, most noticeably to the HUD and the menu. Remember in Doom how the Doom marine’s face was in the bottom centre and it became more beaten up the more damage you took? I haven’t seen that in recent games, and I can’t think of any other examples. I really enjoyed it and it created much more of a visual connection to the character, much needed in an FPS. I always enjoyed looking at the face as a loose indicator of health when you needed to check during the chaos of battle. I’ve included this in the HUD for Goblin Pest Control. While it’s not entirely necessary for the design as its located right next to the health bar, it’s just entertaining to see the character’s face react to getting hit and the general state of player health.
Here’s a couple of screenshots of the new HUD and menu. Happy with most of it.
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