Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Filter by engine

A topic by tinspin created Jul 24, 2020 Views: 847 Replies: 8
Viewing posts 1 to 4
(+2)

Can you add a feature so that we can see, sort and filter by engine used for the game?

How would this be useful? How would custom-made engines be categorized?

Moderator(+1)

We already have the Metadata->Engines & tools tab, but it's only accessible from each game's More Information box. It can be useful for statistics, curiosity or simply to help guide aspiring creators.

Admin (1 edit) (+2)

This is something we’ve supported for a while, try here: https://itch.io/game-development/engines

Also, if you open the “More information” drop down on a project’s page, and they have tagged the engine, you’ll find a link to more projects made with that engine.

(3 edits) (+1)

Neat, but I'm looking for games that _don't_ use an engine used by others = they made their own engine.

And to be even more precise I'm looking for those one-game engines that are open-source.

Admin(+1)

Have an option for custom built engine is a good idea!

(6 edits)

I would also like a "Virtual" or "Other" under "Kind of product". Or that you simply remove it. "Download" and 4 different legacy browser options is a little narrow, specially in a digital world that still evolves. 

Maybe make the 4 browser options one? Also would be nice with a "Token" option under "Classification"?

In general these 2 drop downs really confuse more than help, maybe rewamp them into one?

Admin

The purpose of that dropdown is not for tagging the tools your using, but it tells us which code to use to attempt to display your game’s files. There’s a separate page for general purpose tagging of tools and engines used.

(2 edits)

Sure, that request was completely separate, I should have created another thread but then I don't know if you would see it. Basically as it is now I have to upload an empty.zip to my product to get billing to work but I will use server API to verify a purchase and the game will be multiplayer HTML5 on a separate homepage. Selling only downloads is too narrow. Also another separate request would be to be able to use username in addition to email on the purchases API.