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tinspin

7
Posts
1
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A member registered Dec 01, 2018

Recent community posts

(2 edits)

MMO with account. The way I'm solving it with github is you add your github account name to your account in my game and github has a API to ask who is sponsoring you and for how much so I can verify everyone is paying.

I'm planning on releasing some tools and I would like to be able to charge a monthly subscription amount for this. There are other sites (github f.ex.) that can do this, but I don't want to put all eggs in one basket.

Is this something feasible to add in the future? I know it entails additional complexity (storing encrypted billing information, controlling the date billed, etc.)

Is it a single file .prg?

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Is this a one file .prg? I use RR-Net to transfer games over codenet so I can only play those, so just making sure.

Thx Sarah!

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Sad this isn't one file .prg, I only use RR-Net to load games on my C64. Eventually the scene will make one though, so no despair!

How about a single file .prg so we can pipe this over RR-Net? I'm sure someone will crack this and single file it at some point but why wait!

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Any chance of open sourcing the engine?