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tinspin

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A member registered Dec 01, 2018 · View creator page →

Creator of

Recent community posts

Great release! Just 2 hopefully small problems, the volume on a 6581 is a tad low and every scene change makes a loud scratching noise. The button layout should probably default to B = jump is up and fire is shoot!

Nice, maybe make the border black?

I think you misunderstood me, if zendesk receives a mail from an email address it does not have it should reply with "We don't have this email address, you can add a secondary address if you cannot send with the address you have registered with". It should be one check box in the GUI.

Now it works. Thx!

(13 edits)

I don't want to pay Google so I can't. How can I get support without that feature? You really need to make sure your  users understand that they can only use their account for support if they have an email that they can use to send mails (= their address is owned by some 3rd party or they host their own SMTP server and have to handle spam)!

You need to immediately update your support system to reply if the mail address is not found in the database automatically!

You should own the domain of your own mail address and you should encourage that.

A bit sad these are not 8x8 like all chars on 8-bit systems, I would have used them to make a multiplayer dungeon crawler for the C64 otherwise.

I have been waiting 6 months. I don't think they exist.

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Hi Sarah, great game! I have 3 questions:

1) Did you consider upping health on the enemies to make them scale with the power up?

2) Why is the dual bullet power up so late? And why is it not spreading more and more as it powers up?

3) Do you really need to punish the player with power down on death?

It would be really cool if you could add settings where we can play with these settings and tune them to balance the game to our ability?

Edit: what are the probability of open-sourcing the game after some time? I'm having issues with the collision detection (understandable if you use the hardware collision as it was not intended to use multiplexing) but I would really like to give it a shot!

Thx

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I made the first interview on "Mar 25" and that returned an erroneous 30% withholding tax even though I'm from Sweden which has an agreement with the US.

I resubmitted another interview this summer but still the date says "Mar 25" and support is not replying to my mails.

Any way to get help?

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Hi, your .prg does not load over RR-Net, the GP release does however, how did you compile that .prg? I would like to add joystick support!

(4 edits)

I'm going to integrate with stripe to build an alternative to itch.io for multiplayer games, it seems "digital services" are VAT free in the entire world. Edit; I was wrong, nothing is VAT free, but my government offers a "automatic" help tool to pay all the tax offices around the world: https://www.skatteverket.se/foretagochorganisationer/moms/deklareramoms/mossredovisningavmomspadigitalatjanster/tekniskbeskrivningminionestopshop.4.1c68351d170ce5545273f83.html (in Swedish but you can see the file format)

Adding to this: Indonesia, Mexico, Chile och Colombia added VAT this summer!

Still itch.io needs to fix the tax interview, otherwise nobody can use this service.

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Sure, that request was completely separate, I should have created another thread but then I don't know if you would see it. Basically as it is now I have to upload an empty.zip to my product to get billing to work but I will use server API to verify a purchase and the game will be multiplayer HTML5 on a separate homepage. Selling only downloads is too narrow. Also another separate request would be to be able to use username in addition to email on the purchases API.

Ok, I guess I'll have to ask for the email address then!

I mean I would get the email form the purchases API anyway, so it would just be a matter of protecting the users interests in the GUI, typing email is alot more intrusive than typing a username.

I think adding a name parameter to the purchases API wouldn't hurt:

https://itch.io/api/1/" + key + "/game/" + game + "/purchases?name=XXX

instead of:

https://itch.io/api/1/" + key + "/game/" + game + "/purchases?email=XXX

How would one do that?

Is there a API for getting user_id from username, or do I have to ask for the email address the user used on itch?

(6 edits)

I would also like a "Virtual" or "Other" under "Kind of product". Or that you simply remove it. "Download" and 4 different legacy browser options is a little narrow, specially in a digital world that still evolves. 

Maybe make the 4 browser options one? Also would be nice with a "Token" option under "Classification"?

In general these 2 drop downs really confuse more than help, maybe rewamp them into one?

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So I'm building this prepaid credit/token/coin system for my multiplayer online system: http://fuse.rupy.se

And I will also have github sponsors hooked up for subscriptions.

And I just did a quick test with 1$ on both and the difference in payout is considerable:

- Itch 0.47$ (here I'm guessing IRS takes 30%, I'm from Sweden; and paypal the rest?)

- Github ~1$ (pays out in SEK don't know which exchange rate, I'm pretty sure that is without matching because the account that pays is also sponsorable)

So apparently sponsorships do not have to pay the 30%: https://www.irs.gov/individuals/international-taxpayers/nra-withholding and somehow stripe does not take any fee!?

This is when itch gets 0% btw!!!

I haven't actually taken anything out from Itch because you need 5$... github has been paying out to my bank account.

Edit: I have resubmitted the tax interview, but I gave the TIN last time so I don't know why I'm still being pulled 30%?!

(3 edits)

Neat, but I'm looking for games that _don't_ use an engine used by others = they made their own engine.

And to be even more precise I'm looking for those one-game engines that are open-source.

(3 edits)

It's going to be more like credits that you spend in many ways... maybe pay-per-play, or per-minute or anything really. Only way to do pre-paid multiplayer online!

Say 100 coins for 10$! And then you need larger packs (1.000 and 10.000) for the crazy people. You'll be able to gift these too I'm thinking, otherwise the multiplayer part will suffer.

I have a multiplayer game that I don't wan't to sell outright because I have server costs.

Is it ok to sell a coin bundle here on itch that players that do not wish to subscribe can use to pay for the game over time?

(8 edits)

Seems a bit over-engineered to me, I would prefer a http://itch.io/purchases?name=A&user=B that returns:

{'products':[{'name':'blabla','price':1.5}]}

or something... that only lists all products B owns from A.

Right now if I want to do this without asking the users permission I have to scrape the Payments tab on my Dashboard and paginate like a mad man if I'm successful!?

Github has the same problem with their sponsorship. There I have to paginate through one big list of sponsors with their GraphQL API!

But wait seems they have exactly what I want:

https://itch.io/api/1/KEY/game/GAME_ID/purchases

that returns

{
   "purchases":[
      {
         "donation":false,
         "id":11561,
         "email":"leaf@example.com",
         "created_at":"2014-02-28 00:25:09",
         "source":"amazon",
         "currency":"USD",
         "price":"$1.00",
         "sale_rate":0,
         "game_id":3
      }
   ]
}

I just need to figure out all the authentication business...

Edit: ok, that was easy, but user_id is a integer how do I get that?

Asking for mail is worse for integrity than username...

Does anyone know if this exists and if so where the docs are?

Can you add a feature so that we can see, sort and filter by engine used for the game?

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MMO with account. The way I'm solving it with github is you add your github account name to your account in my game and github has a API to ask who is sponsoring you and for how much so I can verify everyone is paying.

I'm planning on releasing some tools and I would like to be able to charge a monthly subscription amount for this. There are other sites (github f.ex.) that can do this, but I don't want to put all eggs in one basket.

Is this something feasible to add in the future? I know it entails additional complexity (storing encrypted billing information, controlling the date billed, etc.)

Is it a single file .prg?

(1 edit)

Is this a one file .prg? I use RR-Net to transfer games over codenet so I can only play those, so just making sure.

Thx Sarah!

(2 edits)

Sad this isn't one file .prg, I only use RR-Net to load games on my C64. Eventually the scene will make one though, so no despair!

How about a single file .prg so we can pipe this over RR-Net? I'm sure someone will crack this and single file it at some point but why wait!

(1 edit)

Any chance of open sourcing the engine?