I guess patching the game with cheats from the sceene is one way around it... but feels bad...
tinspin
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The code system is a little annoying because you have to remember it every time you die, and sometimes santa runs a little too far... maybe a one step per press would solve that?
What would have been incredibly cool is if you released each day (the code on a automated site) as they came instead, like a calendar! But that would be hacked really fast...
Nice game!
I think you misunderstood me, if zendesk receives a mail from an email address it does not have it should reply with "We don't have this email address, you can add a secondary address if you cannot send with the address you have registered with". It should be one check box in the GUI.
Now it works. Thx!
I don't want to pay Google so I can't. How can I get support without that feature? You really need to make sure your users understand that they can only use their account for support if they have an email that they can use to send mails (= their address is owned by some 3rd party or they host their own SMTP server and have to handle spam)!
You need to immediately update your support system to reply if the mail address is not found in the database automatically!
You should own the domain of your own mail address and you should encourage that.
Hi Sarah, great game! I have 3 questions:
1) Did you consider upping health on the enemies to make them scale with the power up?
2) Why is the dual bullet power up so late? And why is it not spreading more and more as it powers up?
3) Do you really need to punish the player with power down on death?
It would be really cool if you could add settings where we can play with these settings and tune them to balance the game to our ability?
Edit: what are the probability of open-sourcing the game after some time? I'm having issues with the collision detection (understandable if you use the hardware collision as it was not intended to use multiplexing) but I would really like to give it a shot!
I'm going to integrate with stripe to build an alternative to itch.io for multiplayer games, it seems "digital services" are VAT free in the entire world. Edit; I was wrong, nothing is VAT free, but my government offers a "automatic" help tool to pay all the tax offices around the world: https://www.skatteverket.se/foretagochorganisationer/moms/deklareramoms/mossredovisningavmomspadigitalatjanster/tekniskbeskrivningminionestopshop.4.1c68351d170ce5545273f83.html (in Swedish but you can see the file format)
Adding to this: Indonesia, Mexico, Chile och Colombia added VAT this summer!
Still itch.io needs to fix the tax interview, otherwise nobody can use this service.
Sure, that request was completely separate, I should have created another thread but then I don't know if you would see it. Basically as it is now I have to upload an empty.zip to my product to get billing to work but I will use server API to verify a purchase and the game will be multiplayer HTML5 on a separate homepage. Selling only downloads is too narrow. Also another separate request would be to be able to use username in addition to email on the purchases API.
Ok, I guess I'll have to ask for the email address then!
I mean I would get the email form the purchases API anyway, so it would just be a matter of protecting the users interests in the GUI, typing email is alot more intrusive than typing a username.
I think adding a name parameter to the purchases API wouldn't hurt:
https://itch.io/api/1/" + key + "/game/" + game + "/purchases?name=XXX
instead of:
https://itch.io/api/1/" + key + "/game/" + game + "/purchases?email=XXX