While you're at it maybe add one 16x16 character with animations?
Edit: That was quick! Thx for the walk animations!
The code system is a little annoying because you have to remember it every time you die, and sometimes santa runs a little too far... maybe a one step per press would solve that?
What would have been incredibly cool is if you released each day (the code on a automated site) as they came instead, like a calendar! But that would be hacked really fast...
Nice game!
I think you misunderstood me, if zendesk receives a mail from an email address it does not have it should reply with "We don't have this email address, you can add a secondary address if you cannot send with the address you have registered with". It should be one check box in the GUI.
Now it works. Thx!
I don't want to pay Google so I can't. How can I get support without that feature? You really need to make sure your users understand that they can only use their account for support if they have an email that they can use to send mails (= their address is owned by some 3rd party or they host their own SMTP server and have to handle spam)!
You need to immediately update your support system to reply if the mail address is not found in the database automatically!
You should own the domain of your own mail address and you should encourage that.
Hi Sarah, great game! I have 3 questions:
1) Did you consider upping health on the enemies to make them scale with the power up?
2) Why is the dual bullet power up so late? And why is it not spreading more and more as it powers up?
3) Do you really need to punish the player with power down on death?
It would be really cool if you could add settings where we can play with these settings and tune them to balance the game to our ability?
Edit: what are the probability of open-sourcing the game after some time? I'm having issues with the collision detection (understandable if you use the hardware collision as it was not intended to use multiplexing) but I would really like to give it a shot!
I'm going to integrate with stripe to build an alternative to itch.io for multiplayer games, it seems "digital services" are VAT free in the entire world. Edit; I was wrong, nothing is VAT free, but my government offers a "automatic" help tool to pay all the tax offices around the world: https://www.skatteverket.se/foretagochorganisationer/moms/deklareramoms/mossredovisningavmomspadigitalatjanster/tekniskbeskrivningminionestopshop.4.1c68351d170ce5545273f83.html (in Swedish but you can see the file format)
Adding to this: Indonesia, Mexico, Chile och Colombia added VAT this summer!
Still itch.io needs to fix the tax interview, otherwise nobody can use this service.
Sure, that request was completely separate, I should have created another thread but then I don't know if you would see it. Basically as it is now I have to upload an empty.zip to my product to get billing to work but I will use server API to verify a purchase and the game will be multiplayer HTML5 on a separate homepage. Selling only downloads is too narrow. Also another separate request would be to be able to use username in addition to email on the purchases API.
Ok, I guess I'll have to ask for the email address then!
I mean I would get the email form the purchases API anyway, so it would just be a matter of protecting the users interests in the GUI, typing email is alot more intrusive than typing a username.
I think adding a name parameter to the purchases API wouldn't hurt:
https://itch.io/api/1/" + key + "/game/" + game + "/purchases?name=XXX
instead of:
https://itch.io/api/1/" + key + "/game/" + game + "/purchases?email=XXX
I would also like a "Virtual" or "Other" under "Kind of product". Or that you simply remove it. "Download" and 4 different legacy browser options is a little narrow, specially in a digital world that still evolves.
Maybe make the 4 browser options one? Also would be nice with a "Token" option under "Classification"?
In general these 2 drop downs really confuse more than help, maybe rewamp them into one?
So I'm building this prepaid credit/token/coin system for my multiplayer online system: http://fuse.rupy.se
And I will also have github sponsors hooked up for subscriptions.
And I just did a quick test with 1$ on both and the difference in payout is considerable:
- Itch 0.47$ (here I'm guessing IRS takes 30%, I'm from Sweden; and paypal the rest?)
- Github ~1$ (pays out in SEK don't know which exchange rate, I'm pretty sure that is without matching because the account that pays is also sponsorable)
So apparently sponsorships do not have to pay the 30%: https://www.irs.gov/individuals/international-taxpayers/nra-withholding and somehow stripe does not take any fee!?
This is when itch gets 0% btw!!!
I haven't actually taken anything out from Itch because you need 5$... github has been paying out to my bank account.
Edit: I have resubmitted the tax interview, but I gave the TIN last time so I don't know why I'm still being pulled 30%?!
It's going to be more like credits that you spend in many ways... maybe pay-per-play, or per-minute or anything really. Only way to do pre-paid multiplayer online!
Say 100 coins for 10$! And then you need larger packs (1.000 and 10.000) for the crazy people. You'll be able to gift these too I'm thinking, otherwise the multiplayer part will suffer.
Seems a bit over-engineered to me, I would prefer a http://itch.io/purchases?name=A&user=B that returns:
{'products':[{'name':'blabla','price':1.5}]}
or something... that only lists all products B owns from A.
Right now if I want to do this without asking the users permission I have to scrape the Payments tab on my Dashboard and paginate like a mad man if I'm successful!?
Github has the same problem with their sponsorship. There I have to paginate through one big list of sponsors with their GraphQL API!
But wait seems they have exactly what I want:
https://itch.io/api/1/KEY/game/GAME_ID/purchases
that returns
{ "purchases":[ { "donation":false, "id":11561, "email":"leaf@example.com", "created_at":"2014-02-28 00:25:09", "source":"amazon", "currency":"USD", "price":"$1.00", "sale_rate":0, "game_id":3 } ] }
I just need to figure out all the authentication business...
Edit: ok, that was easy, but user_id is a integer how do I get that?
Asking for mail is worse for integrity than username...
I'm planning on releasing some tools and I would like to be able to charge a monthly subscription amount for this. There are other sites (github f.ex.) that can do this, but I don't want to put all eggs in one basket.
Is this something feasible to add in the future? I know it entails additional complexity (storing encrypted billing information, controlling the date billed, etc.)