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A jam submission

Miroh Jr.View game page

a co-op arcade mash-up
Submitted by Wendel Scardua (@wendelscardua), Raftronaut (@0000jordan), M-Tee (@mteegfx) — 4 minutes, 1 second before the deadline
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Miroh Jr.'s itch.io page

Results

CriteriaRankScore*Raw Score
Art and Style#24.5224.692
Polish and Completeness#24.2254.385
Overall#33.8053.949
Sound#34.0034.154
Originality#73.7063.846
Overall Impression#83.5583.692
Gameplay#142.8172.923

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

License Agreement

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This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).

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Comments

Submitted(+2)

The art in this game is gorgeous, and there's so much good music here, too! The incredibly cutesy theme is a lot of fun. The gameplay is unique to me; Tetris Plus also has a character you guide around, but plays totally differently, and I appreciate your original take on the genre. I played this single player and I definitely had fun, but I don't think there was enough for the unicorn to do. The push ability could be handy, but at least in single player, it doesn't feel worth hunting energy for, and I'm not sure how often it's useful with the restrictions (maze walls, only pushing left/right). I felt like I could usually just park the unicorn at the top of the maze while dropping blocks, and when doing this, I also wished I could make the blocks spawn faster. I'm not sure what your plans are for the full version, but I'd love to have more pressure forcing me to juggle the unicorn and blocks more, or maybe more reason to keep the unicorn energized. Overall, I'm excited to see how this develops.

Developer(+1)

Thanks for your comment; and yes, we do have some plans for the unicorn that we couldn't do during the compo, which touch on some points you've mentioned:

  • a score multiplier tied to the energy, which becomes x0 when it's empty; this would make hunting energy more worthy
  • allow the push to work on a block behind a wall (the flavor being that the vibration from the impact on the wall is pushing the block on the other side), which makes it more viable on some mazes..
  • ... and also apply block gravity to the pushed block (and blocks above it), so it becomes a bit more useful (we've noticed that sometimes the pushed block was more of a hindrance than a help)

About the rate of the spawning blocks, it's tied to the game "level" (which currently increases every ~50 points); but we do need to balance this and many other constants (because, for example, once we have a multiplier the blocks may start spawning too fast too soon).

Submitted(+2)

Those changes sound great! Looking forward to playing with them.

Submitted(+2)

The art and coding were obviously excellent on this, and this also has my favourite soundtrack out of the compo, and there were a lot of tracks as well! The presentation generally was fantastic. In terms of the game I played this both solo and with someone - Solo it didn't quite gel with me but I had a good time two player.

The below is all considered to be constructive so feel free to ignore it if you wish.

This is difficult to review, because it feels like you're really on to something here and when you glimpse it, it is spectacular, but we were discussing it while playing and it feels like something is missing from this version.

While we played, putting down lines or collecting food was fun but there was no threat for player 1 (the unicorn). It was like it lacked a sense of urgency. It felt like there was a twist on this where the unicorn was being actively chased, perhaps pacman style, and player 2 was blocking and/or helping them somehow, that would be extremely addictive.

Oh, and I really liked the block shapes as well, I thought they were great.

I look forward to seeing what you do further on this



Developer

Thanks! Those are great suggestions. We'll keep them in mind as we work on the full version of the game. We definitely leaned on the low-stakes side for the co-op, wanting to keep the unicorn-side of gameplay very young kid friendly.  But, we *also* realized after play-testing that the unicorn side (in both co-op and solo play) needs more incentive/involvement, so it's for sure on our list of issues to address. ^^

Developer(+1)

To add to M-Tee's comment, we do want to add at least one final stage to story mode (which is locked in the compo version) where the titular Miroh Jr. appears as a rival, so there's that :)

Submitted(+2)

I look forward to it!

Developer

Thanks for the shout out for the music :)

Is the font available?

Developer(+1)

I haven't made all the uppercase letters yet, but when I do, I'll gladly make it available. 😁

Submitted(+2)

Wow, the production quality is A+! M-Tee outdid himself again, with fantastic tunes and good coding as well. I especially love the character and level design. The gameplay is decent; it works best as a Tetris game to play with friends who aren't good at Tetris. That's a good niche to be in as other Tetris games are highly competitive.

Submitted(+1)

My girlfriend who is bad at Tetris agrees