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How far is too far?

A topic by TheRetroRoomRoo created Jun 04, 2020 Views: 611 Replies: 7
Viewing posts 1 to 5

When creating games, sometimes portraying adult themes, like violence or swearing, can be a common thing. Sometimes we even see despicable villains do horrible things. How far is too far when creating adult themes in your games? Does it reflect on the developer when they add extremely vile characters or distasteful subject matter in a villain for example? Whether it be in a comedic way or intended to be serious content, I am curious of the connection players distinguish with these types of content pieces and their creators. 

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A game is an art-form, and developers use it to express a message. Whatever the developer thinks is necessary to convey the message I think is good, regardless of whether I agree with the message itself.

I've always had a similar philosophy with it. I appreciate your input. 

Moderator(+1)

In quite a few of my games, I have a “dark” theme. As mentioned above, whenever I’m making a game, I’m not really thinking “how much is too much”, I’m just thinking about what I want to express, and how I want to express it.

There are times where violence might not add anything to a creation, in this case it might be better to be removed, minimised, or even just hinted, as it shrinks the number of potential users (mainly young people). However that’s up to the artist. Do they want to just express themselves? Do they want more users? Or both?

(+1)

I agree with mid that whatever the developer thinks is necessary to convey the message is good. 

Different people can have very different tolerance to horror/violence/gore. I make only horror games and each of my game has received feedback ranging from the game being "too scary" to "not scary at all." It is very hard to determine if a game has gone "too far," and I think game creators should just make whatever they like.

(+1)

I think there are lots of ways for a character to be nasty and only one of them is violence.

Sure, you could have someone like Jigsaw as a villain, but are they worse than Cruella De Vil?

It'll definitely reflect on the developer- but there's an audience for everything- and the only really *bad* thing I think you can do is give people something they really didn't expect or want to see. In other words: people enjoy films by Martin Scorsese and Quentin Tarantino, but if people went to the cinema expecting to see a PG Disney film and got that instead, you'd upset a lot of people.

(+1)

Thank you so much for your input. I really find this interesting in terms of game development, especially on independently developed games. Its like you said only one is violence. A developer could also add a vile character who might portray sexism or other types of hatred, even in a comedic intentionally insulting fashion like South Park, and how that reflects on the outlook of a development team or developer is really the question. I guess its like you said... its subjective to the way it was released and the audience its going to. 

Yeah, South Park's a good example because Cartman often is a villain- he's anti-semitic, narcissitic, sexist and very violent at times.

For me, Cartman doesn't reflect badly on the creators because he's not the sort of character that the audience is expected to identify with, plus (in terms of the anti-semitism) there's the counterbalance of Kyle to give a different viewpoint, and there's a lot of complexity with the characters, so you see racism as fitting in the context of his spoilt and aggressive personality.

On the other hand, I do find Family Guy to be often quite racist, as there are a lot of 2 dimensional characters (like Mort the Jew), who seem to exist purely to make stereotypical jokes about, without the complexity or counterbalance of South Park, and the occasional nod of knowingness doesn't quite do enough to persuade me otherwise.

But, yeah, everyone has a different opinion. I think, whenever you produce anything creative- you'll rise in some people's estimation and go down in others'.