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PowerQuest

A Nifty 2D Adventure Toolkit for Unity · By Powerhoof

This is sooooo great! seems fine in Unity 2019.3.blahblah

A topic by LeftRightJump created Jun 03, 2020 Views: 464 Replies: 7
Viewing posts 1 to 4
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Watched your intro video, got it up and running in Unity 2019.3 with NO errors and NO problems!

Think thats the first time I've ever installed a package without being shouted at by the Console... I'd say thats a very good sign that it's been coded very well indeed. No problems -amazing seen as though in your video you say you're using version 5.6... it didn't even ask me if I wanted to upgrade any obsolete API calls.. *fainted*

Love the way the scripting is programming in c# but you hide all the evil stuff from been displayed in your editor... Tasty!

So for anyone sensible enough to be trying this out - only one thing I had to do to get the demo scene to work - add the Unity scenes to the build settings... then I was off to scripting heaven. For an artist who can code like me it's a perfect fit.

I do enjoy using Chris Burton's Adventure Game Creator... but whenever I use the visual scripting tool I always think how much easier a simple text driven scripting editor would have been ----- and you've made it!

Thank you very much for putting this out for free. 

Glad to hear it! 

And yes, that video is pretty old now, I'm still using v2017.4 primarily, but PQ's been tested (briefly) up to v2019.3. 

There's likely just a few minor issues in later versions of Unity (like those scenes not getting added to the build settings automatically), but nothing too bad.

My next task though is to upgrade my main project to the latest LTS version of unity, (so likely 2018.4). 

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Which reminds me I have to test my game with the new version of PowerQuest in a more recent version of Unity.  I think I still have that weird crash due to save/loads.  I know it use due to .NET 4 API - as when I used the old .NET 2.5 API it runs fine.

I've just updated to 2018.4 myself and that seems stable so far. 

But I was experimenting with some crazier save/load stuff and did have a crash, maybe that was the thing you were seeing, I'll have a look on Monday, what were your steps to reproduce it?

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That could be it - it is very random and it is hard to debug - but all I know it is something to do with coroutines if I remember.
Going through old messages it was this:

Assertion failed: Assertion failed on expression: 'coroutine->m_RefCount > 0'
Assertion failed: Assertion failed on expression: 'coroutine->m_CoroutineEnumeratorGCHandle.HasTarget()'

Cool, I'll keep an eye out

I just kept loading and restoring and going into other scenes and it would randomly crash.  That was my process ;)

Just FYI... Latest Unity LTS is 2019.4.0f1 and from my first impressions PowerQuests seems to run fine with it.