thank you so much. Appreciate it :)
Grahf
Creator of
Recent community posts
Also found another bug at the end of Day 3. The transitions to your home make the music get quite loud and then back to normal volume quite quickly. Probably need to fix the audio transition,
I also noticed a conversation portrait of the main character appear as the screen fades in back in at your home at the end of day as well.
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Overall loving this game, looking forward to the next chapter. Love how you incorporated the "yellow king". I haven't seen a reference to that in quite a while - the last reference I saw in modern media was True Detective :)
Great work as always.
Finally completed day 2, I would love to offer my services in getting different aspect ratios working in your code if you don't mind as i have a 32:9 and 21:9 monitor. I would also love to offer my musical services for free :)
Loving this game.
Here some example links of music:
https://soundcloud.com/grahfmusic/into-the-dimension-of-the-wave?si=f42f9c096475...
https://soundcloud.com/grahfmusic/arbiter?si=8ecc7d7cf04f4130b0daf724d89bfdbe&ut...
https://soundcloud.com/grahfmusic/musical-ideas-lost-to-time?si=d6523d7949ec4da0...
Also a resolution setting would be nice. I have to change my desktop resoultion to play it in 16:9. I know, I know frustrating.
Also I found a bug in day 1, where if you click quick enough in the tunnels the main character will start talking mid cutscene where the shoot out is.
And another small thing, you should make it even if you click on the exit signs with an inventory item selected it should override it. A little annoying ui bug - but lovin' the game.
No problems,
Look forward to the nexne. I've seen people dismiss your game as terrible cause of AI. But you've used it so creatively and also well implemented that I enjoy it. It is a tool to enhance ones already pre-concieved ideas and help create something. What annoys me is these naysayers think your game is commercial. Didn't even look at the page.
Check it out gamingonlinux.com
Just played your little PowerQuest game - aussie represent. I've been using PQ since it's inception and love your little game despite the few bugs. Can tell you were heavily inspired by Lloyd down to the visuals. Thought it was great for 14 days. Also loved the particle effect implementation in PQ as well. Love it
I'm a music composer, programmer and designer. Also a trained musician that can compose in many different genres.
You can check out my stuff at https://grahfgames.itch.io
Regards,
Dean