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(1 edit)

That could be it - it is very random and it is hard to debug - but all I know it is something to do with coroutines if I remember.
Going through old messages it was this:

Assertion failed: Assertion failed on expression: 'coroutine->m_RefCount > 0'
Assertion failed: Assertion failed on expression: 'coroutine->m_CoroutineEnumeratorGCHandle.HasTarget()'

Cool, I'll keep an eye out

I just kept loading and restoring and going into other scenes and it would randomly crash.  That was my process ;)