Thanks Sebastian! I'm hoping to do something for the upcoming Adventure Jam too!
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Well having no environment collision to avoid helped ;) But yeah that'd be a tricky problem to solve with navmesh!
I did have a bit of code to steer them away from on-coming collisions, but it was really pretty basic tbh, they just steered toward their target and accelerated when facing it.
Thanks! Barney's the real artist of the team (He did Crawl, RHB and Maitre D) I just cheat by using extremely limited palette, at least for Riders of Rhea and this :P
I do want to do more adventures, I really enjoy making them. Part of making this game was to build up some tools in unity to make it easy to make adventure games in future.
I'm thinking of it more as a prototype for a larger game rather than something I'll keep adding features to in it's current form. But I definitely like the idea of doing more with this concept!
Thanks! I imagined the little ones as drones or something, but really just didn't have time to make more baddies in the 7 days ;) And yeah I'd love to have a fleshed out story too.
There's a random chance each pickup will contain either fuel, water or armour. It's not balanced very well though. You can avoid doing the wheelspin to save fuel when it's low too.