Thanks Sebastian! I'm hoping to do something for the upcoming Adventure Jam too!
Powerhoof
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Hrmm, as far as I can tell it should work. What platform are you on? Win/Mac/Linux?
Cheers dude! Glad to hear it. Great to hear an Aussie voice playing it, it was cool making something with Aussie characters!
Ah sorry you couldn't get it going, I'm flying a bit blind with Linux, there's so many distros! I don't really know anything to try tbh... Are you able to run other unity games ok?
Thanks! Barney's the real artist of the team (He did Crawl, RHB and Maitre D) I just cheat by using extremely limited palette, at least for Riders of Rhea and this :P
I do want to do more adventures, I really enjoy making them. Part of making this game was to build up some tools in unity to make it easy to make adventure games in future.
I'm thinking of it more as a prototype for a larger game rather than something I'll keep adding features to in it's current form. But I definitely like the idea of doing more with this concept!
I did a quick balance pass today, so you shouldn't constantly run out of fuel anymore, yay!
Yeah, just didn't have time in the gamejam to do that final balance pass, so some elements are completely off :) I should have time to fix it this week though I reckon!
Thanks! I imagined the little ones as drones or something, but really just didn't have time to make more baddies in the 7 days ;) And yeah I'd love to have a fleshed out story too.
There's a random chance each pickup will contain either fuel, water or armour. It's not balanced very well though. You can avoid doing the wheelspin to save fuel when it's low too.