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Space Explorer - Dev Log

A topic by Victor Ribeiro created Apr 13, 2020 Views: 663 Replies: 18
Viewing posts 1 to 13
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I don't know if this is the right place to share, but I'm working on a new game. I got a lot of mechanics implemented and also some visuals.


I'm releasing dev log after each iteration. 

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This looks amazingly complex! Please let me know when you have a playable demo. The game looks fascinating and I really want to play it.

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Hi, I intend to have a playable demo by the end of the month, I'll let you know.

New update:

Now when you land on a planet you see it as the space hover, not the space ship, so things looks bigger. Also planets are unique and procedurally generated. 

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add Wind and debris on the planets atmosphere.

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Hello,

 the gravity depending on the size of the planet is a really cool feature. It makes each landing a challenge because we don't know how strong the gravity will be!

What can we do once we landed on a planet ? =]

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For now you must go to the quests building to get or to complete a quest, making money. with money you can buy better gear for your ship, fuel, food... on the repair building you go to repair your ship, due to a bad landing. But I'll still figuring things out. I'll might introduction some other mechanics as well

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Sounds cool!

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Holy sh.. you have been busy! I like the updates a lot, now every planet looks unique and I cant wait to explore them! Do you know what the missions are gonna be like?

that's what I'm working on now. should this game be more like rpg and have combat or more like transport tycoon where you can buy resources from a planet and delivery it to other planets... im figuring things out

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You could also transform the planets by making your own buildings and expliting each planet resources. For example you could have a home planet you can keep inproving and then explore other planets to get diferent resources like gas, oil, metal, etc. Just an idea, im kind of new on this game making thing, so I dont know if thats too hard or even impossible to do lol.

nothing is impossible. is just a matter of work / fun. how much work resource this feature would take to implement versus how much fun it is. I was thinking about you having a home planet as well, but nothing building things. I'm kinda aiming for a action rpg with resources management kind of game.

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Introducing Space Pirates. Maybe you can shoot them.

More space pirates and rings around planets. It was a small update, cause I had a busy day.

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Combat is almost done. Now space pirates will shot you but you can also shoot back.

Add boring but necessary UI elements. Also, pirates will chase you more agressivly if attacked.

Not exactly a dev log, but a new video for sure.

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Nice space exploration. I would love to see some other lifeforms soon.