Here is the devlog of my project for this jam ! A small clicker game where you are a Dwarf mine manager.
Earn money to hire miners and earn more money ! $__$
Spent day one making mockup and sprites in black and white. 1bit / Monochrome art is not as easy as I was hoping, but after a couple of try I'm happy with my result
Then I looked for a good palette, I wanted something gameboy-ish but modern at the same time.
The final mockup.
Day two, I've set up in Unity everything I needed to recreate the mockup. I decided to use Unity because that's the engine I'm learning and thus the one I'm the most confident with.
Day five: the core gameplay is programmed, I can earn money by clicking on the mine (with particules, yay!) and buy miners/beers/guards/etc to earn money every second. It is a bit unbalanced though...
Day 6: Added a the feature. The player must maintain a balance between objects to get bonus (or avoid malus).
Example: Miners must have enough beer, with a ratio of 2 beer to 1 dwarf.
If they don't have enough, you get a malus from -1% to -5% of production.
If they have more than needed, you get a bonus from +1% to +5% of production.
Each items is subject to a ratio, with more complexity.
Miners, Guards and Blacksmith needs beer, light and heal.
Miners needs Guards, and Miners and Guards needs Blacksmith.
Each with a different ratio. I'm afraid that's it's going to be over-complicated... :X
My current objective is to polish the game and balance the differents values (price, ratio, bonus/malus)