Hi, can you please make scaling not relative to current size of the object?
So for example i created a wall that is 11 units long, and then i want it to be 12 units long. And i try to scale it, then it scales it at 0.1 increments relative to it's current size of 11 units, and i get 12.1 or something. So there's no way to scale the object with original precision of 0.1 unit, and i can't make it look neat and aligned with other objects
Or am i missing something? Maybe this could be an option, together with scaling relative to current size?