Having recently worked on software to procedurally generate 3D models, I figured it would be a good idea to try it out by creating a collection of Brutalist buildings. They're a good fit for a number of reasons:
- I happen to be very familiar with the style.
- Brutalism is pretty much defined by simple repetitive elements.
- Shape talks without the need for texture, making STL files sufficient.
The plan is to make about a dozen of those (more if I can, of course). Question is, do you think they could be useful as game assets or something?
Any other feedback is of course welcome. Thank you.