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Brutalist architecture models

A topic by No Time To Play created 76 days ago Views: 133 Replies: 2
Viewing posts 1 to 3
(+2)

Having recently worked on software to procedurally generate 3D models, I figured it would be a good idea to try it out by creating a collection of Brutalist buildings. They're a good fit for a number of reasons:

  • I happen to be very familiar with the style.
  • Brutalism is pretty much defined by simple repetitive elements.
  • Shape talks without the need for texture, making STL files sufficient.

The plan is to make about a dozen of those (more if I can, of course). Question is, do you think they could be useful as game assets or something?

Any other feedback is of course welcome. Thank you.


(+1)

I do like this approach of sticking to a theme when creating 3D game assets. On the technical side, as long as the poly count is relatively low, the mesh is optimized, and it's textured well - I think you have a start to a good project

(+1)

I like this style too very much, but you'll encounter a slew of people demanding changes.
Maybe have that art style as a graphics option - if possible.