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A member registered Mar 06, 2015 · View creator page →

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So glad to hear that! Post a link to your prototype anytime here.

❤️

Congrats to everyone for this wonderful jam! Cheers and looking forward to the next one

Thanks for playing and I’m glad you enjoyed all the extra fun details! :D

Glad you had fun playing it! Cheers

Oh, dang - I came so close to the end ✊

I’ve got to say—the aesthetics and music work beautifully, especially in contrast with what the player is actually asked to do. It’s a clever and effective use of the jam’s limitations.

I really enjoyed how each file initially felt personal, with unique names that made me want to review them carefully. But as the timer kept ticking in the background, I found myself rushing through the stack, which built a real sense of urgency and pressure.

The end-of-day summary was a great touch—seeing how well (or how badly) I performed made the whole experience feel complete, and a bit hilariously stressful.

Honestly, I’d love to see you expand on this after the jam. It has the makings of a quirky, casual HR-simulator-meets-corporate-dystopia kind of game—and I mean that in the best way!

Seriously impressive game—especially considering it only uses one button! Loved the creative approach to accessing the store, making purchases, and keeping the gameplay fun and dynamic. Kudos for pulling off such a clever and entertaining experience!

Had a blast playing this—really fun game! The top spin mechanic introduced around level 6 was such a clever addition. It added a fresh layer of challenge, and from that point on, each new mechanic built on the last in a way that kept things engaging and progressively more difficult in all the right ways.

I’ll admit, I couldn’t quite make it past level 15 (my timing leaves a lot to be desired, haha), but I genuinely enjoyed the learning curve and the variety in gameplay.

Out of curiosity—how many levels did you manage to put together in such a short time? Super impressive work!

For a game this complex, I’ve got to say—fantastic work. I was genuinely impressed by how creatively you approached the game jam limitations and guided the player through the tutorial, and dropped us right into the action at the game screen.

At one point my mage got wedged between two tiles—but that didn’t stop me from casting fire and incinerating the pair of skeletons blocking the path. Honestly, that little moment made the encounter even more memorable.

Along the way, I looted two treasure chests and downed a health potion to restore my vitality before continuing the crawl.

Big kudos for the creativity throughout.

Just one small note: I found myself frequently looking at the bottom-right UI for the visual cue. It might feel more intuitive if that indicator were closer to the player character—it would help with timing spells or movement decisions. But hey, for a jam game, this is seriously impressive work. Great job!

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🙌

The Smash Space to Start bundle! Really impressed by all the submissions—so much creativity packed into such a short time. Huge thanks to @ThatGuy144 for organizing the jam. Cheers!

Mokonao – thanks for being such a positive force during development. You kept the momentum alive!

Thanks for playing—glad you enjoyed it! :) And you’re totally right—I spent all my time on the game and completely ignored the project page. Just gave it a quick update—cheers!

Hehe, thanks Sean! Dude, during our first playtest, hearing you shout “I need more CRATESSS!!” totally made my day—I really appreciate it!

Thank you so much! Glad you enjoyed the experience!

Thank you :)

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Phew, finally submitted the game. Not the best level balance, and has quiet a few bugs 🐛 - Enjoy!

Aww thanks Mokonoa :)

Gonna be a busy 24 hrs winding up the character design

Feeling a bit under the weather today and struggled to get to any programming—but I did manage to pull together some art for the crate props.

Thanks so much! especially coming from a fellow jammer - cheers 😊

First off, I’m a huge fan of mini fishing games (Stardew Valley, Graveyard Keeper, Red Dead Redemption), so seeing one included here was such a fun surprise. I’ve got to give you major props, especially since this is your first game, for building in multiple game states: the anticipation during the wait, the bait indicator, the timing-based reeling mechanic, and the final catch moment. All of it comes together really well—seriously, kudos!

Just a small suggestion: the reeling animation felt a bit fast to me, so slowing it down slightly might help the pacing feel more natural. But that’s totally up to you—great work overall!

I love the theme, art, and music—great job bringing everything together for this mini game! At first, I wasn’t sure why the controls felt unresponsive, but after re-reading the instructions, I figured out that spamming the keyboard helped! :)

Finished the character design and knocked out a few key poses for the moving crates. Still have a few more things to flesh out on the art side.

Made a lot more progress this evening:

  • Crates now spawn in batches of X, created at Y-second intervals
  • Each crate spawns at a random position between Y1 and Y2
  • Crates move in one direction until they collide with the player
  • On collision, the player’s animation changes
  • The collided crate is destroyed, and a new one is spawned above with an offset
  • The newly spawned crate moves in the opposite direction

Just hit a high score of 6.555 🎉 Small idea: it could be fun if the can moved with every spacebar press!

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Hurrah!

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Minor update this evening:

  • Conveyor belts are up and running! Still refining object generation as they roll left to right.
  • Expanded the player’s hitbox to better catch rolling objects.
  • The player sprite is now set in a way where it only shows an idle state when it is not carrying anything - need to update the player’s jump animation in a bit

I like this fun challenge of limiting any action to one button, and I’m glad you asked! Pressing the spacebar moves the player in one direction. Once they hit an end, the direction flips on the next press.

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It’s been pretty quiet around here, so I thought I’d share a quick update to liven things up. Here’s a bit of greybox prototyping I’ve been working on for the character movement.

I’m building it in Construct 3, and using Flash for the visuals.

Looking forward to seeing what everyone else is making. Happy jamming!

Congratulations on launching your game! That’s a huge achievement, and you’re on the path to even more great releases. The game looks like a blast! I’m glad these assets came in handy. 😊

Just a quick heads-up: the YouTube link to the Apple App Store version appears to be truncated. Here’s the full link: https://apps.apple.com/us/app/mega-match-4/id6741332825?uo=4&at=11l6hc

You are welcome! payag ka🤗

Glad you like the track! I made this mini-game a long time ago and honestly don’t remember where I originally found the soundtrack. However, I have come across a few artists who have done 8-bit renditions of the original song “I Don’t Want to Set the World on Fire” by The Ink Spots (1941).

You can check out the original https://www.youtube.com/watch?v=6l6vqPUM_FE One variant: here: https://www.youtube.com/watch?v=JtypFE1lWZs.

Hey there!

Glad to hear you like the art style of this project! Just to clarify—you’re looking for a 2D side-scrolling adventure game with crafting, mining, and exploration, and you’re playing on Android as a newcomer to Itch.io.

This asset pack is actually just artwork—it’s designed for game developers to use and build their own imaginative games with mechanics like the ones you mentioned. I’d love to create a game like that myself, but at the moment, I don’t have the programming skills to develop a full game from scratch.

Doing a quick search - here is one game that’s similar to the theme you are looking for https://anuke.itch.io/mindustry

I’m positive there are a ton more games on itchio and hopefully you are able to find the right one you like - cheers

super cool asset pack!

This is super cute!

I love blender and recently moved over to that application. I started using RizomUV to unwrap and love how intuitive it is If you have more technical questions while you level up, shoot me questions over at Bluesky and I’d be happy to help https://bsky.app/profile/devilsgarage.com

I used aseprite to draw this.

Thanks! This asset pack was modeled and textures in cinema 4D. The textures were made in aseprite 😁