What a fun game! I love the arm and toss mechanics! So glad you found those assets useful and thank you so much for the credit :)
DevilsWork.shop
Creator of
Recent community posts
I tend to not stick to a fixed (i.e 45degrees) light source, but move the light source around to produce the visual marker I’m aiming for. The number of light sources depends on your object’s shape. Round or cylindrical objects often benefit from additional lighting to define their form. Consider using a backlight and rim lighting to achieve this. For objects that cast heavy shadows, try using an opposing light source that doesn’t cast its own shadow. This helps brighten up the dark edges and maintain readability in your pixel art.
As for the render pass - assets are exported as PNG with transparency, and no alias so it renders jagged edges. I use the default editor view so it’s easier to iterate and re-render
I hear you. There’s more than one way to convert a 3D model to pixel art. This is how I did it, but it might not be the most efficient. For those who want a simpler approach, I’ve included some awesome tools at the end that do a fantastic job with less control over the final quality.
Here’s the process I used:
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I started by creating the 3D asset pack itself. To make coloring easier later, I used vertex colors to differentiate the object’s faces.
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With the models done, I used a fixed lighting and camera setup to render the objects at a desired resolution. Here’s a tip: ensure all your objects are modeled to scale with each other. Render the largest object first at your chosen resolution, then use the same resolution for the smallest prop to see if the pixel density works for your game. For mine, I went with a slightly higher resolutiion for a balance between a pixelated look and avoiding excessive blockiness.
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Once rendered, I imported the images into my preferred pixel art tool (Aseprite in this case). Here, I made any necessary adjustments, added colors, or limited the color palette to fit the desired style.
While my method works, there are some fantastic tools that can streamline this process:
- PixelOver: This free tool (https://deakcor.itch.io/pixelover) lets you convert images, gifs, and even 3D models into pixel art. Plus, it offers real-time animation capabilities!
- SLyk Image2Pixel: Skip the expensive pixel art tools, here’s a free option, SLyk Image to Pixel (https://captain4lk.itch.io/slk-img2pixel) does a way better job of converting images to pixel art.
We are thrilled to announce a major milestone! We’ve uploaded all the foundation pieces for this asset pack complete set of environment essentials: doors, windows, walls, floors, and ceilings!
This update provides all the necessary assets to kickstart your game’s prototyping phase.
For the next update, we’re considering two tracks:
- Expand the Asset Arsenal: We can delve into creating another batch of assets to further enrich our game world.
- UV Mapping Focus: Alternatively, we could shift our focus to UV mapping, a crucial step for texturing our 3D models.
We’d love to hear your thoughts! Which path should we explore next?
I think game masterfully blends the graveyard shift genre with a captivating short story narrative. The setting is wonderfully creepy, and the story unfolds at a perfect pace, keeping me engaged.
While the controls feel responsive and polished, there are a few tweaks that I’d suggest to enhance the game play.
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Reticle: Since the game requires precise interaction, a reticle would be helpful to show players exactly what they’re targeting.
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Interaction Prompts: Adding context-sensitive prompts (e.g., “E to Interact”) when hovering over interactive objects would further improve clarity.
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Accessibility: Including captions for the voice-over would make the game more accessible to a wider audience.
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Objective Tracker: An objective list displayed on the top right corner would be a valuable addition, allowing players to quickly reference tasks without relying solely on audio instructions.
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Minor Aesthete Note: For visual consistency, consider adjusting the door heights to match the windows.
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Splash Screen: This would give players an option to play through the experience.
Nice work and looking forward to more games from you!
It works! Thank you :) very creepy game - love the lighting, the general mechanics, and the ambience and story Also managed to grab two keys 😅
Anything beyond the second key in the larger labyrinth proved tricky. Would adding a lighter fuel gauge or introducing refueling stations throughout the labyrinth help players progress smoother?
Note: Further development and updates will be moved to this asset pack’s community page - thanks!
https://devilsworkshop.itch.io/low-poly-3d-psx-horror-game-asset-pack/community
Hey everyone. This asset pack was originally created for the Panic Horror game jam on itch.
List of planned assets here!
Stay tuned for updates on the pack’s progress on this post, and feel free to ask any questions. I may be able to take a few requests.
Legend
⏹️ - Needs Texturing
✅ - Done
Room Structure
modular assets so you can build rooms of different configurations
✅Wall empty(1 unit)
✅Wall empty(2 unit)
✅Wood doorway
✅Wall door-frame
✅Wall window(1 unit)
✅Wall door(1 unit)
✅Ceiling (1 unit)
✅Floor tiled (1 unit)
✅Floor wood-panel (1 unit)
✅Floor stone (1 unit)
✅Door - 01
✅Door - 02 Front door
✅Door - 03 security
✅Door - 04 grilled
✅Door - keypad
✅Window
Furniture
⏹️Mattress
⏹️Pillow
⏹️Box-spring
⏹️Blanket
⏹️Couch
⏹️Couch - Single Seater
⏹️Rocking chair
⏹️Chair
⏹️Stool
⏹️Footstool
⏹️Closet
Lighting fixtures
⏹️Table lamp
✅Ceiling light - 01
✅Ceiling light - 02
⏹️Wall light
⏹️Candle
⏹️Candle stand
Weapons
⏹️Shotgun
⏹️Shotgun shells
⏹️Shotgun shell container
⏹️Revolver
⏹️Bullets
⏹️Pistol
⏹️Hunting knife
⏹️Kitchen knife
⏹️Crow bar
⏹️Handsaw
⏹️Hacksaw
⏹️Hammer
⏹️Chain saw
⏹️Circular saw blades
⏹️Baseball Bat
⏹️Axe
Props
⏹️Key
⏹️Key fob/car keys
⏹️Beer can - tallboy
⏹️Pill bottle
⏹️Prescription Bottle
⏹️Alarm clock
⏹️Coat hanger
⏹️Ashtray
⏹️Cigarette unlit
⏹️Cigarette lit
⏹️Trash bag
⏹️Rug
⏹️Grandfather clock
⏹️Empty vase
⏹️Broken hand mirror
⏹️Broken bulb
⏹️Newspaper
⏹️Newspaper - rolled up
⏹️Lock
⏹️Key
⏹️Chains from the ceiling
⏹️Chains with hooks
⏹️Baseball
⏹️Teddy bear
⏹️Kids drawings
⏹️Letter
⏹️Envelop
⏹️Pen
⏹️Night stand with drawer
⏹️Photo Frame - 01
⏹️Photo Frame - 02
⏹️Photo Frame - 03
⏹️Wall Photo Frame - 01
⏹️Wall Photo Frame - 02
⏹️Smoke detector
⏹️Wall clock 01
⏹️Wall clock 02
Food/Drink, Cutlery
⏹️Champaign bottle
⏹️Champaign bottle - no cork
⏹️Wine bottle
⏹️Wine bottle - corked
⏹️Wine bottle - capped
⏹️Coffee mug
⏹️Tea Cup
⏹️Tea cup saucer
⏹️Glass-water 01
⏹️Glass-wine 02
⏹️Bowl 01
⏹️Bowl 0
⏹️Napkin - rectangle
⏹️Napkin - folded
⏹️Napkin stand
⏹️Plate
⏹️Knife
⏹️Fork
⏹️Tea spoon
⏹️Table spoon
Reading Material
⏹️Paperback - 01
⏹️Paperback - 02
⏹️Paperback - 03
⏹️Magazine - 01
⏹️Magazine - 02
⏹️Magazine - 03
Electronics
✅Flashlight 01
⏹️Flashlight 02
⏹️Batteries
⏹️Television
⏹️TV remote control
⏹️TV antennae
⏹️VCR
⏹️VHS Cassette - 01
⏹️VHS Cassette - 02
⏹️VHS Cassette - 03
⏹️Walkie-Talkie
⏹️Radio
⏹️Cassette tape - 01
⏹️Cassette tape - 02
⏹️Telephone
Done and done, here the first release of the asset pack
https://devilsworkshop.itch.io/low-poly-3d-psx-horror-game-asset-pack
I had a blast playing! The increasing difficulty kept things exciting, but for even more variety, I’d suggest introducing some new tasks alongside the existing ones as the levels progress. The mini-bosses were a great addition, and the narrator was fantastic – a real guiding light throughout the game.
Glad to hear that! Keep your eyes out on this post https://itch.io/jam/panic-game-jam/topic/3590808/free-3d-asstes-for-panic-horror-jam-in-development
Found a bunch of these free assets
- https://free3d.com/3d-model/bambo-house-47896.html
- https://free3d.com/3d-model/building-80759.html
- https://free3d.com/3d-model/building-80759.html
- https://free3d.com/3d-model/building-810185.html
- https://free3d.com/3d-model/house-33742.html
- https://free3d.com/3d-model/array-house-example-3033.html
- https://free3d.com/3d-model/gameready-cottage-free-163528.html
Just wanted to share a bit of a mini-victory today! I finally tackled UV mapping in Blender and figured out how to lower the resolution of textures using an image editing tool. It definitely adds another step to the workflow, but seeing the improved results makes it totally worth it.
For anyone else who’s new to UV mapping, it can seem daunting at first, but there are some great tutorials out there that break it down step-by-step. Ryan King Art’s YouTube channel has been very helpful
Two days done.