Hi! I’m looking for a solo Unity developer to build a small, polished V1 of an idle/clicker game.
What We're Making (V1 Scope Only):
A clean, single-screen idle game with:
-
Click → earn primary resource
-
Buy Workers (1 generator in V1)
-
Workers produce a secondary resource
-
5–7 simple upgrades
-
2 automation milestones
-
A basic prestige reset with 3×3×3 build choices
-
Offline earnings
-
A side-panel animated character (3–4 simple animations)
-
Save/load
-
Steam Windows build
What I Provide:
-
Full design documentation
-
Wireframes
-
Content list
-
Writing/tone direction
-
Art direction
-
Quick feedback loops
-
Very simple V1 scope
-
Clear milestones
-
Fast communication
What You Will Do:
-
Build all systems in Unity (2D UI-focused)
-
Implement the core gameplay loop
-
Add upgrades, automation, and prestige logic
-
Integrate simple animations & audio
-
Deliver clean, modular, maintainable code
-
Provide light documentation
-
Build a release-ready Windows executable for Steam
Ideal Candidate:
-
Has shipped at least one small Unity game
-
Understands idle or incremental game pacing
-
Writes clean, readable C#
-
Comfortable working independently
-
Enjoys quirky or humorous themes
-
Delivers on time
-
Communicates clearly and simply
Budget:
€10,000 – €18,000 (depending on experience and speed)
Timeline:
8–12 weeks total
(Alpha → Beta → Final Build)
To Apply, Please Send:
-
Link to your portfolio or itch.io page
-
Examples of Unity games you’ve built
-
Short description of experience with idle/incremental mechanics
-
Estimated timeline for delivery
Optional:
Tell me your favorite idle games or what you enjoy about the genre!
Looking forward to working with someone who loves clean design, small-scope projects, and making players smile through clever simplicity.