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tschooduck

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A member registered Dec 01, 2018

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Hi! I’m looking for a solo Unity developer to build a small, polished V1 of an idle/clicker game.

What We're Making (V1 Scope Only):

A clean, single-screen idle game with:

  • Click → earn primary resource

  • Buy Workers (1 generator in V1)

  • Workers produce a secondary resource

  • 5–7 simple upgrades

  • 2 automation milestones

  • A basic prestige reset with 3×3×3 build choices

  • Offline earnings

  • A side-panel animated character (3–4 simple animations)

  • Save/load

  • Steam Windows build

What I Provide:

  • Full design documentation

  • Wireframes

  • Content list

  • Writing/tone direction

  • Art direction

  • Quick feedback loops

  • Very simple V1 scope

  • Clear milestones

  • Fast communication

What You Will Do:

  • Build all systems in Unity (2D UI-focused)

  • Implement the core gameplay loop

  • Add upgrades, automation, and prestige logic

  • Integrate simple animations & audio

  • Deliver clean, modular, maintainable code

  • Provide light documentation

  • Build a release-ready Windows executable for Steam

Ideal Candidate:

  • Has shipped at least one small Unity game

  • Understands idle or incremental game pacing

  • Writes clean, readable C#

  • Comfortable working independently

  • Enjoys quirky or humorous themes

  • Delivers on time

  • Communicates clearly and simply

Budget:

€10,000 – €18,000 (depending on experience and speed)

Timeline:

8–12 weeks total
(Alpha → Beta → Final Build)

To Apply, Please Send:

  • Link to your portfolio or itch.io page

  • Examples of Unity games you’ve built

  • Short description of experience with idle/incremental mechanics

  • Estimated timeline for delivery

Optional:

Tell me your favorite idle games or what you enjoy about the genre!

Looking forward to working with someone who loves clean design, small-scope projects, and making players smile through clever simplicity.