Here I will post all notes related to updates made to the game

A high-fantasy rolepalying game for 1 or more players · By
Here's a brief breakdown of the changes to be found in version 0.8. These changes are not comprehensive but should list most things.
Hey guys! I'm back with another update. This one focusses on fixing a lot of minor things while also introducing some new mechanics such as new functionality for the longsword, being able to now dig your own tunnel out of jail, and a huge section on how you can claim and build up your own fortress.
Whoo! Thanks to everyone who've downloaded the game!
Hey guys! It's been a while since my last post as I needed to take some time away from actively developing the game so I could have some time playing it and also just get a break for a bit to get to work on other things going on in life. Well, there's no way I'm giving up on this game in case anyone was wondering. In fact, I would like to share a sneak peek at what I've been up to!

I'm currently trying to bring the tables from the Adventure Book back to their original card forms (fonts will need some changing for readability... I mean, just look at that 'M' for 'Monster' for the Gaseous Spore), Here's what they used to look like:

So, yeah, definitely a pretty big upgrade will be coming at some point. I wish I could say when I'd have all the cards done by, but it's hard to say at the moment as I've been quite busy with other responsibilities as of late. At the very least I would like to share my plan for the next update:
So, in total, there will be four decks of cards. It's possible that an oracle deck will be coming at some point, but that's going to be very low on the list of priorities. I'm also going to create the sky encounter deck separately as (1) there's no way I could fit it with all the other encounters on the encounter cards, and (2) the sky encounters are insanely difficult so I'm thinking they will be more like an optional addition to the game for those seeking an even greater challenge (maybe it will be a part of a 'Challenge Deck' that will have some other terrain like water and the desert).
Keeping these cards constantly up to date with the latest version of the game will probably be a huge chore that will take away precious game development time, so I can't guarantee that I will update them all that often if at all after creating their first versions. For that reason, the Adventure Book will be staying for those who wish to have the most up to date encounters, loot, etc..

Rulebook
Travel Deck
Loot Deck
Dungeon Deck
Character Deck
UPDATE SUMMARY
This is mainly a clean up update to make sure everything looks and reads better.
DETAILED UPDATE
Rulebook
Character Sheet
Map
Dwellings Book
Advanced Rulebook
Removal of the Playtest Documents
As I haven't received much feedback in regards to any of the playtest versions, I will be removing the playtest documents for now.
Staying Up to Date
I will continue to use this forum as a sort of developer's journal and will continue working hard toward finally completing this game. If you'd like to keep up to date with where the game is at, here would be the best place to do so. It's also possible that I get back into making some playtest videos, but, if I do, then I will be sure to also post about it here.
Potential Release Date
My current hope is that I would finally finish the game by the end of 2026, but we will see how that turns out.
UPDATE SUMMARY
This update focuses on finally finishing the Dwellings book and clarifying some rules in the rulebook.
DETAILED UPDATE
Rulebook
Dwellings Book
UPDATE SUMMARY
This update focuses on adjustments to the Cities and Villages Sheet and Dwellings book, as well as adding some new sections to the Advanced Rulebook.
DETAILED UPDATE
Cities and Villages Sheet
Actions Reference Sheet
Dwellings Book
Character Sheet
Advanced Rulebook
UPDATE SUMMARY
The travel deck has been heavily updated and the rulebook has had several additions made for rules that were missing.
DETAILED UPDATE
Rulebook
Actions Reference Sheet
Dwellings Book
Travel Deck
UPDATE SUMMARY
This update focusses on going through many of the cards and updating them for formatting, readability, consistency with the rules, balance, and just making them more interesting all around.
DETAILED UPDATE
Dungeon Deck
Character Deck
Loot Deck
Dungeon Maps Sheet
Dwellings Book
Map
After redesigning the character sheet so many times, I've finally had the chance to dedicate time to drafting a version that looks more like what I want the final version to end up looking like (itch.io image quality kinda sucks so it appears a bit blurry). This is a rough draft that will need a lot of fine tuning, spacing, and formatting changes, but I'm happy to finally get the game to a stage where I feel comfortable designing a more artistic version of the character sheet.
As I've been slowly redesigning a lot of the game components (world map, character sheet, dwellings book, the rulebook, etc.), I can really feel the game coming together into a more finished state. I still have a lot more playtest sessions I will need to get in to fine tune everything, but I'm happy to see that the game is very much headed in the right direction.

The character sheet has been something I've always looked back to to see how far the game has come, so I wanted to share a few of the older versions as well. Again, itch.io image quality sucks so they're kind of blurry and hard to read, but you can at least get a feel for all the changes that have been made since the first prototype. One version I believe had 20 different skills; much different from the current 5 skill system.

Continuing off of the last update, this update brings in a visual overhaul of the Dungeon Maps sheet. I am hoping to dive into the covers of the spellbooks and the Cities and Villages sheet next. Once those are done, everything will have received a visual first draft of what they should look like in the final version.

This new version is quite different from the previous versions as, for one, the individual maps have been greatly expanded to accomodate larger dungeons and larger drawings. This should also leave plenty of space for any notes about lingering traps or wandering monsters. This new version has currently space for the drawings, the name of the dungeon, the total number of rooms in the dungeon, and a tracker for how many rooms in the dungeon have been delved. What it's still missing is a space for the hex location of the dungeon and the type of dungeon (cave, temple, or fortress). I'm not quite yet sure how I'm going to add on these extra details, but I'm hoping to playtest with this version and get some ideas as I go. Below you can see the older version. While functional, it's definitely not all that interesting to look at.
