NEW UPDATE
Hey guys! I'm back with another update. This one focusses on fixing a lot of minor things while also introducing some new mechanics such as new functionality for the longsword, being able to now dig your own tunnel out of jail, and a huge section on how you can claim and build up your own fortress.
Rulebook (0.9)
- General
- Updated the wording of the ‘File Naming’ section
- The ‘Tent’ and ‘Large Tent’ had different die values in several sections of the rulebook. All of the values have been updated to match those found on the Cities & Villages sheet.
- Updated the wording on many different sections for clarity, consistency, etc.
- General typo fixes
- General formatting fixes
- Game Setup
- Slightly updated wording in some sections
- Glossary
- Defined ‘Follower Skill’ under ‘Level Up’
- Fixed the formatting of the ‘Optional Rules’ section
- Character Creation
- In the ‘Pre-Made Characters’ section, changed the wording of ‘Trained Skills’ to ‘Skills’
- Encounters
- In the ‘Encounter Roll’ section, changed the wording regarding the section on ‘Travelling’ to better reflect the most current rules for encounter rolls
- Combat & Death
- Made a note about that you cannot make melee attacks from the back row
- Updated the ‘Using Items to Rest’ example
- Optional Rules
- Adjusted the wording in the ‘Cooking’ section from ‘3 days’ to ‘3 turns’
- All of the rules regarding building your own fortress has been added in
- Magic
- Reworded some sections that mentioned ‘daily casts’ to ‘casts per turn’
- Updated the Spells table to match the one found in the Adventure book. The spheres of magic were also connected to the wrong spells, so that’s been fixed as well
- Added a note that you do not gain XP from making tests against the Miasma die
Adventure Book (0.9)
- Adjusted the ‘Talking’ enchantment wording of ‘day’ to ‘turn’
- Changed the ‘Tent (d12)’ to ‘Large Tent (d10)’
- Shortened the ‘Binding’ enchantment so that the note regarding the usage of enchantments would fit on the enchantments page again
- Updated the ‘Longsword’ and ‘Magic Longsword’ with the newly introduced ‘Parry’ effect
- Re-alphabitized the chaos spells
Dungeon Maps (0.8)
- Updated the quality. It was very pixelated before.
Cities & Villages (0.9)
- Adjusted to presentation of the power and cost of items to make it more clear that the cost of items is tied to their power die value
- Slightly adjusted the formatting of the ‘Tavern’ table
- Added a ‘Parry’ effect to the ‘Longsword’
- Slightly reformatted the ‘Jail’ section for readability
- Added an option that characters who are jailed can attempt to dig a tunnel into the sewers to escape
Dwellings Sheet (0.9)
- Goblin Fortress: Added a note that if Grubfang wasn’t encountered in the first two fortresses, then you are forced to encounter him in the last room of the third fortress.
Chaos Spellbook (0.8)
- Changed the ‘Fear’ spell to ‘Cause Fear’
- Changed the ‘Deathspeak’ spell to ‘Speak with Dead’
Arcane Spellbook (0.8)
- Changed the ‘Enchant’ spell to ‘Acid frog’
Character Sheet (0.9)
- Added a section for players to write in which temple their soul is bound to
- Character sheet should also appear in a better quality as the last version