Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(4 edits)

NEW UPDATE

Hey guys! I'm back with another update. This one focusses on fixing a lot of minor things while also introducing some new mechanics such as new functionality for the longsword, being able to now dig your own tunnel out of jail, and a huge section on how you can claim and build up your own fortress.  

Rulebook (0.9)

  • General
    • Updated the wording of the ‘File Naming’ section
    • The ‘Tent’ and ‘Large Tent’ had different die values in several sections of the rulebook. All of the values have been updated to match those found on the Cities & Villages sheet.
    • Updated the wording on many different sections for clarity, consistency, etc.
    • General typo fixes
    • General formatting fixes
  • Game Setup 
    • Slightly updated wording in some sections
  • Glossary 
    • Defined ‘Follower Skill’ under ‘Level Up’ 
    • Fixed the formatting of the ‘Optional Rules’ section 
  • Character Creation
    • In the ‘Pre-Made Characters’ section, changed the wording of ‘Trained Skills’ to ‘Skills’
  • Encounters
    • In the ‘Encounter Roll’ section, changed the wording regarding the section on ‘Travelling’ to better reflect the most current rules for encounter rolls
  • Combat & Death
    • Made a note about that you cannot make melee attacks from the back row
    • Updated the ‘Using Items to Rest’ example
  • Optional Rules 
    • Adjusted the wording in the ‘Cooking’ section from ‘3 days’ to ‘3 turns’
    • All of the rules regarding building your own fortress has been added in
  • Magic
    • Reworded some sections that mentioned ‘daily casts’ to ‘casts per turn’
    • Updated the Spells table to match the one found in the Adventure book. The spheres of magic were also connected to the wrong spells, so that’s been fixed as well
    • Added a note that you do not gain XP from making tests against the Miasma die

Adventure Book (0.9)

  • Adjusted the ‘Talking’ enchantment wording of ‘day’ to ‘turn’
  • Changed the ‘Tent (d12)’ to ‘Large Tent (d10)’
  • Shortened the ‘Binding’ enchantment so that the note regarding the usage of enchantments would fit on the enchantments page again
  • Updated the ‘Longsword’ and ‘Magic Longsword’ with the newly introduced ‘Parry’ effect
  • Re-alphabitized the chaos spells 

Dungeon Maps (0.8)

  • Updated the quality. It was very pixelated before.

Cities & Villages (0.9)

  • Adjusted to presentation of the power and cost of items to make it more clear that the cost of items is tied to their power die value
  • Slightly adjusted the formatting of the ‘Tavern’ table
  • Added a ‘Parry’ effect to the ‘Longsword’
  • Slightly reformatted the ‘Jail’ section for readability
  • Added an option that characters who are jailed can attempt to dig a tunnel into the sewers to escape

Dwellings Sheet (0.9)

  • Goblin Fortress: Added a note that if Grubfang wasn’t encountered in the first two fortresses, then you are forced to encounter him in the last room of the third fortress.

Chaos Spellbook (0.8)

  • Changed the ‘Fear’ spell to ‘Cause Fear’
  • Changed the ‘Deathspeak’ spell to ‘Speak with Dead’

Arcane Spellbook (0.8)

  • Changed the ‘Enchant’ spell to ‘Acid frog’

Character Sheet (0.9)

  • Added a section for players to write in which temple their soul is bound to
  • Character sheet should also appear in a better quality as the last version