NEW UPDATE
UPDATE SUMMARY
- Advanced Spellswords
- Tons of new optional rules have been added and moved into a separate file called ‘Advanced Spellswords’ (originally they were in the section titled ‘Optional Rules’ in the main rulebook).
- Action Overhaul
- A reference sheet has finally been added. The first of the rules to be summarized are the actions a player can perform in their turn. The action system has also been completely overhauled.
DETAILED UPDATE
Advanced Spellswords
- This is a new component that has been added and contains all optional rules. The section ‘Optional Rules’ from the core rulebook have all been moved to this new component. This file can be found in the ‘Optional Rules’ folder.
- Fortress Building
- Added rules for other players to be able to participate in player-held tournaments
- Advanced Alchemy
- The ‘Shockwave’ potion effect has been changed to ‘Healing’
- Added a note regarding that each monster part can only be used in a single recipe
- New Sections Added: The following sections have been newly added with the addition of some new illustrations as well
- Racial Abilities
- Racial Reactions
- Animal Activities
- NPC Activities
- Mortal Wounds
- Camp Encounters
- Pick Pocketing
Rulebook
- General
- Slight formatting, grammar, and typo fixes
- Slightly reworded some sections for clarity and correctness
- All references to the ‘Dwellings Sheet’ have been changed to the ‘Dwellings Book’
- Actions in the game have been redefined and more explicitly defined to help clear up any confusion as to what types of actions can be performed and what skills to use to conduct such actions. Before it was purposefully somewhat vague and more open to interpretation to encourage players to focus on using their imagination to resolve encounters.
- Glossary
- Added the following definitions
- ‘Party’
- Reworded several definitions for clarity and correctness
- Added the following definitions
- Actions
- This section has been overhauled and moved to fit in the Actions, Skills & Followers section (orginally the Skill Tests & Followers section)
- Encounters
- Added a heart symbol in the ‘Hit Points’ section
- Slightly reworded the section on ‘Power Dice’
- Added a new heading under ‘Power Dice’ called ‘Modifiers’
- Skill Tests & Followers
- Added an ‘Item Bonus’ optional rule under the section ‘Skill Tests With Items’
- Reworded the section on ‘Follower Skills’ for the sake of clarity
- Rewrote how skill tests work
- Fixed a typo in the example regarding Logar gaining XP in his encounter with a thief
- Combat & Death
- Reworded the section on ‘Death & Retirement’
- Reworded the section on ‘Calm & Befriend’
- Rewrote the section on ‘Combat Actions’
- Oracle
- Slightly reworded the example in the section ‘Strange Results’
- The Game Master
- The contents of this section have been temporarily removed. Once the writing is finished, everything will be added back in.
- Optional Rules
- Removed the Optional Rules section from the rulebook and created a new component called “Advanced Spellswords” where all optional rules will be maintained. All notes regarding changes made to the optional rules are mentioned under the the ‘Advanced Spellswords’ section
Map
- Changed ‘Capitals’ to ‘Cities’
- Changed ‘Towns’ to ‘Villages’
- Added a section called ‘Dungeons’
Actions Reference Sheet
- This is a newly added game component that summarizes the types of actions, how to perform them, what skill to use, and whether they are a primary or free action.