NEW UPDATE (11)
Continuing off of the last update, this update brings in a visual overhaul of the Dungeon Maps sheet. I am hoping to dive into the covers of the spellbooks and the Cities and Villages sheet next. Once those are done, everything will have received a visual first draft of what they should look like in the final version.

This new version is quite different from the previous versions as, for one, the individual maps have been greatly expanded to accomodate larger dungeons and larger drawings. This should also leave plenty of space for any notes about lingering traps or wandering monsters. This new version has currently space for the drawings, the name of the dungeon, the total number of rooms in the dungeon, and a tracker for how many rooms in the dungeon have been delved. What it's still missing is a space for the hex location of the dungeon and the type of dungeon (cave, temple, or fortress). I'm not quite yet sure how I'm going to add on these extra details, but I'm hoping to playtest with this version and get some ideas as I go. Below you can see the older version. While functional, it's definitely not all that interesting to look at.
