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NEW UPDATE

UPDATE SUMMARY

This is mainly a clean up update to make sure everything looks and reads better. 

  • Rulebook Clean Up
    • A lot of sections needed to be cleaned up for typos and inconsistencies, so a lot of that’s been done. 
  • Dwellings Book Overhaul
    • The layout of the Dwellings Book has been completely overhauled and the wording for many of the dwellings has been reformatted and reworded for clarity and consistency.
  • Advanced Rulebook Update
    • The Advanced Rulebook was updated according to the most recent version of the game.
  • XP Update
    • The way player characters and followers gain XP has been changed to be a whole lot simpler and similar to one another. This also means that the character sheet is a little easier to look at now that those 250 XP circles have been reduced down to just 50.

DETAILED UPDATE

Rulebook

  • General
    • I combed through the entire rulebook and made a lot of updates to the wording of many sections for clarity, typos, and keeping the rules consistent with the current version of the game. This was essentially a massive clean up run, so I won’t be listing out each individual change. 
  • Glossary 
    • Defined the term ‘Trait’
  • Components
    • Updated component explanations to be up to date with the most recent component versions
  • Setup Example
    • Many of the components depicted in the example are out of date, so everything has been updated.
  • Character Creation
    • Added a bit more to the lore of the Human race (the overall wording still needs to be redone, but most of the content for the lore is there)
    • The rule that characters starting out in a sphere of magic could purchase additional spells other than the 3 they start out with has been removed. 
    • The pre-made characters have been adjusted to account for the above rule change that new characters can only start out with 3 spells.
    • The Witch, a new pre-made character, has been added
  • Encounters
    • Reworded the Evil alignment section to help players consider different forms of evil
    • Added a bit more description to the Monster alignment description
    • Reworded the Animal alignment section (Next Update)
  • Actions, Skills & Followers
    • The way that player characters and followers gain XP has been overhauled. PCs need 10XP to level up a skill and followers need 6XP to level up a skill. A follower also starts their secondary skill off one die step lower than their primary skill, but they may not level up their secondary skill higher or equal to the same level as their primary skill. The examples have also been updated to reflect these changes.
  • Travel, Dwellings & Dungeons
    • Dungeon rooms now have 3 different types: Chambers, Passageways, and Stairs. Chambers can be searched for items, passageways are narrow and you therefore can’t perform the Switch action while in them, and stairs increase the number of rooms in a dungeon.

Character Sheet

  • Included a section for ‘Drive Points’ which exist as an optional rule found in the rulebook under the section called ‘Character Creation’
  • The skills sections for both the player character and their followers has been changed to reflect the recent XP update.
  • Fixed the ‘Casts/Day’ to ‘Casts/Turn’
  • Expanded the ‘Notes’ section

Map

  • A note has been added to remind players that movement has a -2 penalty when travelling in mountains and swamps
  • The room numbers for caves, tombs, and fortresses have been added so player don’t have to consult the Dwellings book as often

Dwellings Book

  • Completely overhauled the layout of the Dwellings Book. It should be much easier to read and navigate now.
  • Rewrote many of the dwellings’ descriptions for clarity and consistency with the current rules of the game.
  • Zyphus, from the Sky Encounters table, has been added under the Winterhaven dwelling.

Advanced Rulebook

  • Added the Sky Encounters table as part of the advanced rules (it was previously in the main game, but the encounter tables have since then been transformed into cards and there is currently no space for the sky encounters on the travel cards). It’s possible a new deck of travel cards will be made that will have the sky encounters as well as other special encounters (water?). 
  • Some clean up has been done to ensure the advanced rules reflect rule changes made in previous updates
  • A new section titled ‘Equipment’ has been added. This used to be part of the base game rules but was removed as an equipment power die doesn’t fit on the Travel and Dungeon cards.