Me and a friend are planning an open-world survival horror game in Unreal Engine where you’re prey, not the hero.
No HUD or hotbar for immersion — only stress, noise, and stamina systems.
Dinosaurs are life-sized with AI based on real research (vision, smell, hearing, hunting patterns).
Randomized size on spawn (e.g. T. rex 16–20 ft tall).
3D audio + authentic roars.
Mic input so dinosaurs can hear your real-life noise.
Gather recourses and place down blueprints similar to Fortnite or grounded.
Lore and old rundown laboratories.
I’m handling coding (still learning), my friend is doing 3D modeling.