Ello. Tried to play this 2 times.
both times did NOT manage to meet the quota, sadly. it just feels way too big for the time given.
Voice is bit too loud and bit too distorted to understand for nonnative speakers. maybe add some subtitles?
locking onto asteroids feels very janky. sometimes it is there sometimes it is not showing the circles. the "radar" on the dash doiesnt have actual holomap, that would be great aid in navigation.
constantly shifting PART of the background image is uncomfortable. space is pretty much static.
Why i cant see very far, for some reason? why things getting.. blacked out? in space, where is NO atmosphere and no dust? Also i barely could see the space station, and collision on it is not mathcing the visual part of model itself. I thought i had to actually navigate into some kind of corridor \ indentation to dock, but no, its jsut menu thing. apps "startup" animation is annoying and too long, especially considering that player will have to switch between them constantly.
Delay between mouseclick and mining laser start is very awkward. maybe add some kind of "spooling up" sound to telegraph it better?also why cant i see perscent of asteroid if im not actively "firing" my laser into it? it is locked, scanned...why i have to fire mah lazor to see how much is left
I assume there are enemies, but i never got to see them since i never managed to finish quota.
if you sacn asteroid, start mining it and then srcollwheel (adjust laser power), then mining bugs out, no resources given(asteroid still deplets and explodes). or at least there are no popups with amount of ores gained.
Asteroids with muliple ores, i mine it, but not getting ALL ores that it contains.. why?
Warp graphics are way to bloomy and flashy. interesting concpet, definitely will look for updates, tehre are not much games made in space that has mining as main loop.