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Hello! And thank you for your feedback! We appreciate it!

We will definitely work on things related to user friendliness, such as subtitles, easier visuals, less junky mechanics, showing your PTI without firing the laser, making quotas easier in earlier days, better collisions, etc.

It is important to note a few things though: The thicker cloudiness in the game is simply there for looks, not realism. We found that without the fog, the game looks half baked and the screen is overwhelming to look at.

As for not finding the enemies, you must be a really lucky person! In the default waypoint, a fair amount are allowed to spawn and roam the map. It seems as if you've simply managed to stay well-hidden.


As for radar, the radar is simulated to behave as a real world pulse doppler radar. That is the source of the unreliable and jankiness you may feel when using it. Pressing "X" (which is meant to unlock a target) can "restart' the radar if it ever seems to be failing you.

Finally, as for no longer being able to mine the ore with different laser intensities, the game "simulates" the melting point of different materials. High intensities result in destroying the ore before extraction. Low intensities simply do not extract the ore. The asteroid gets damaged either way as long as the laser is on. The in-game handbook details each one's melting point and ideal laser range.


Please remember that this is merely the alpha release of this game. This page is merely a demo of our work so far and a way to collect feedback from users like you. We appreciate your thorough comments, and we'll adjust as much as we can to improve our game. Thank you very much, and I hope you can stay to see how we grow in the upcoming months!

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I do understnad what alpha is, yea)

Spacesim is very niche genre, and the one that brings me good nostalgia, thats why i went outta my way and actually tried towrite feedback for you. 

i played x4, starlancer, freelancer and some more. Really want to see more of space games :)
About cloudness: i think my main issue is that it limits visibility in very strange way, "darkening" the objects but not the background. Adding some space fog \ dust at longer distance could help, instead of darkening maybe?
I will try it one more time to see the actual enemies. Only saw other miner bot so far.

For radar - controls a bit wonky, yea. maybe use same button for target \ untarget? (F \ T) 

For laser intencity, what i meant is that it stops giving resources from tha astereroid, if i touch the scroll wheel while laser is active. 

And for warp visual - maybe lower the intensity and the bloom, but add hidden  non-shadowcaster light in the midle of the cockpit, that will light up the cabin with same color as the warp visuals? i mean, there is literally sun surface outside but no light gets into the cabin and everything stays dark... 
I definitely will look forward for updates on this