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Hello again!

We have made some quick adjustments to the game based on your feedback, and we will continue to work on making our tutorial more intuitive and user-friendly. You may appreciate the following key changes:

 - Warp Brightness / Effects severely toned down

- Loading Speeds are twice as fast

- The laser no longer has a cooldown. It only has the 1 second charge-up. It should feel a lot more responsive now.

- Enemies move a bit slower. They were extremely fast before.

- The free-look keybind has been adjusted. Now, you only need to hold right click to look around. Right click + scrollwheel lets you zoom in and out.

We also want to clarify that there is no bug with the laser intensity, and that it works just as intended. Each ore has an ideal laser intensity range. If your laser is not at a range for any ore type inside of the asteroid, then you will not collect it.

Example: 

An asteroid has only iron inside of it. Iron can only be mined at ranges of 25%-55%. You adjust the intensity to 56%. The laser continues to damage the rock, but now it melts the iron before it collects it, so you don't get anything.

All ideal ranges can be found in the in-game handbook.

We hope this update addresses some of your concerns. Thank you for your support!

I hope you dont mind more babbling about dis. Music is blastin too dam loud. 2 sliders for sound and music would be good(i know this means alot of work, to make proper audiobuses and markings, but hey, it is very useful qol)

Random cargo ejections(or asteroid bumps from behind) are annoyin and do not make sense. They jsut spawn outta nowehre(even in the spacestation viciinity!). Collision Avoidance System does jackshit, it beeps few milliseconds before thing hits. Rly annoying. 

No way to put out annoying fire in the cockpit when damaged., it just.. there. Eating away our higly regulated(as tutoorial says) and insanely precious oxygen(supposedly, i suppose pilot kinda needs that mythical "oksigen" thing to breath or something, i duno, i never been to space)
And it just burns. in very smol enclosed sealed capsule. wher is not much oxygen to begin with. 

TAB objectives and ingame computer ones do not match. 

Sidecomputer hologram with programs stays on and interactavble during warp, but as soon as warp finishes - it closes itself for no reason
Reparing on the station empties your cargohold? Why? And it never fulfills the quota station asks for.

maybe add Q\E navigation between program windows? Since we dont have up\down movement on the ship
Tutorial in update seems to be broken and sotrts only after you pause unpause the game. I bought radar but i not sure if it works(it says secondary not installed in bottom left ship ui thingy)

Thank you for the additional feedback! We will add volume settings and a better hazard spawning system soon.

The fire does not eat up any extra oxygen. It's only there for cosmetic effect, to help indicate that your ship is badly damaged.

The TAB objective system shouldn't be there. We will remove it in the next update.

The UI closing itself after the warp is just to get you out of nav mode. It makes the transition from navigation to mining more seamless and less annoying, since you cannot lock targets and use your laser in nav mode.

Repairing near the station empties out your cargo hold just to punish you for not repairing after docking. I'll adjust it to be more fair in the next update though.

I'll see what I can do about adding easier tab navigation, or if I should add vertical movement. I'll also see what could be causing the problem with the tutorial.

Thank you for bringing these details to our attention! I will get back to you as soon as I release the next patch.

Hello again! It's been a while!
Sorry, I've been busy. But I did manage to squeeze out a bunch of changes into the game that should have improved it drastically. That includes a better tutorial, subtitles, sound sliders, easier early-game quotas, etc. Hope you try it out! Any more of your feedback would be greatly appreciated for upcoming updates.