First off, wow! Kaia, this game is so well made and I can tell a lot of love went into it. I discovered waxweaver through YouTube, and it has become my current favorite game. It feels so familiar yet so unique. I have a LOT of questions for you and I made an account just to ask, I'm super interested in the development process of this game!
- What inspired/gave you the idea of the gravity mechanics, or did you come up with it on your own?
- How actually challenging was this to pull off in Godot? I read that you said that Godot's tilemaps were terrible for these kind of games, did you first start off using tilemaps and later switch to something more efficient?
- Kind of relating to the one above, what should you avoid while making these kind games?
- Did you ever feel like this project was too ambitious?
- Was the theme of the game always space from day one?
- Not really related to development but, what instruments/sf2's/VST's did you use for the main-menu theme?
- Opinions on my base? (not done)