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boogieboots48

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A member registered Jun 10, 2025 · View creator page →

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very cool, I enjoyed this and really like the mechanics

Gotcha! Thanks!

Awesome! Thank you so much, I really appreciate your kindness. 

also—I hate to keep this thread going so long but was wondering if I could use the source code of the pre cpp version? I would love to play around with it and possibly use it as a base for my own planet sandbox. I don't want to leach off your work, though.

I noticed the cpp version has an MIT license but the pre-cpp version does not, so I wanted to get permission first. Cheers! :)

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I did do some poking around a rather long time ago, I don't think the code is that messy—I think jumbled is the word I'd use(not in a bad way ofc).

and thanks! I completely agree, I really need to lock in or whatever the kids are saying nowadays..

once again, don't worry abt it lol. I would love to read or listen to all you have to say about game dev—in fact I probably already have. I also really enjoyed your panel on day 2 of the Newgrounds winterfest! 

I saw that you're on bluesky, perhaps I can reach out to you there when I have something playable? Let me know! It would take be a hot min tho since I'm doing music art and programming.

haha! dw about it at all. I really do appreciate the time you took for this massive response. I really, and I mean REALLY, fell in love with the concept of this game and when I had learned this was done in Godot, and as a Godot user immediately tried to do the same thing. At the time I was not sure why you scrapped the ships/planets idea because it seemed like a 'heck yeah!' Now I understand haha.


My version uses tilemaplayers,  along with chunking and the BetterTerrain plugin. It runs pretty okay so far, but I probably won't finish it because I honestly have no idea what I'm doing. I really admire your work and I really look up to you as a programmer.

Also, where did the name "waxweaver" come from? It seems like such an odd name choice but it works really well. I love the idea of the world just being wax and you can mold it into whatever you want.

Anyhow, I decided to take a break(or just scrap this idea) and focus on something smaller like a story platformer. I really love the eye design from waxweaver and as a nod to you and your games, I put one of those spinny-caps(?) on the fish's head.


Please let me know your thoughts, and I know I didnt reply to everything, but thank you again for such a detailed response. 

First off, wow! Kaia, this game is so well made and I can tell a lot of love went into it. I discovered waxweaver through YouTube, and it has become my current favorite game. It feels so familiar yet so unique. I have a LOT of questions for you and I made an account just to ask, I'm super interested in the development process of this game! 

- What inspired/gave you the idea of the gravity mechanics, or did you come up with it on your own?

- How actually challenging was this to pull off in Godot? I read that you said that Godot's tilemaps were terrible for these kind of games, did you first start off using tilemaps and later switch to something more efficient?

- Kind of relating to the one above, what should you avoid while making these kind games? 

- Did you ever feel like this project was too ambitious?

- Was the theme of the game always space from day one? 

- Not really related to development but, what instruments/sf2's/VST's did you use for the main-menu theme?

- Opinions on my base? (not done)