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haha! dw about it at all. I really do appreciate the time you took for this massive response. I really, and I mean REALLY, fell in love with the concept of this game and when I had learned this was done in Godot, and as a Godot user immediately tried to do the same thing. At the time I was not sure why you scrapped the ships/planets idea because it seemed like a 'heck yeah!' Now I understand haha.


My version uses tilemaplayers,  along with chunking and the BetterTerrain plugin. It runs pretty okay so far, but I probably won't finish it because I honestly have no idea what I'm doing. I really admire your work and I really look up to you as a programmer.

Also, where did the name "waxweaver" come from? It seems like such an odd name choice but it works really well. I love the idea of the world just being wax and you can mold it into whatever you want.

Anyhow, I decided to take a break(or just scrap this idea) and focus on something smaller like a story platformer. I really love the eye design from waxweaver and as a nod to you and your games, I put one of those spinny-caps(?) on the fish's head.


Please let me know your thoughts, and I know I didnt reply to everything, but thank you again for such a detailed response. 

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lol i love little squishy white ball characters, im glad i was able to inspire you ! waxweaver's source code is available on github, if you were curious and wanted to poke around (some portions are a little messy however)

"wax" was already established as one of the first items you get in the game, and personally I just think the word "weaver" is cool. The game is about creating, so you are the "weaver". And putting wax and weaver together for the title just sounded cool.

its good that ur tryin something smaller, I like the fish character. i will say: actually being able to finish a project is a completely separate skill and by far the most important one. And the only way to practice it is to finish games! It doesn't matter if it looks like crap or if its filled with spaghetti code, or if its not even that fun of a game. So long as you're able to at least finish the project, your skills will develop. I say all this because I looked at your youtube channel and it reminds me a lot of myself 5ish years ago, when I just created one little dinky prototype after another, none of which ever got past the "everything is the default godot icon" stage. While I got a lot of good coding practice in doing it that way, I feel like I only truly started learning how to game dev after I managed to finish a game. I couldn't have made waxweaver without the project management skills i learned from all the released games prior.

sorry if the advice is a bit unsolicited lol. i hope to see fish world adventure coming soon to itch.io and newgrounds perhaps

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I did do some poking around a rather long time ago, I don't think the code is that messy—I think jumbled is the word I'd use(not in a bad way ofc).

and thanks! I completely agree, I really need to lock in or whatever the kids are saying nowadays..

once again, don't worry abt it lol. I would love to read or listen to all you have to say about game dev—in fact I probably already have. I also really enjoyed your panel on day 2 of the Newgrounds winterfest! 

I saw that you're on bluesky, perhaps I can reach out to you there when I have something playable? Let me know! It would take be a hot min tho since I'm doing music art and programming.

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ye, you can always message me wherever !

Awesome! Thank you so much, I really appreciate your kindness. 

also—I hate to keep this thread going so long but was wondering if I could use the source code of the pre cpp version? I would love to play around with it and possibly use it as a base for my own planet sandbox. I don't want to leach off your work, though.

I noticed the cpp version has an MIT license but the pre-cpp version does not, so I wanted to get permission first. Cheers! :)

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waxweaver does NOT have the MIT license, they are both missing licenses (which means I should probably add one). For both of them though, you're allowed to play with it and reference them when creating your own project. If you make a game using the code as a starting point however, just made sure by the end its significantly different and that it gives proper credit. I'm also not comfortable with anybody using it for commercial purposes, so don't do that

Gotcha! Thanks!