Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

I did do some poking around a rather long time ago, I don't think the code is that messy—I think jumbled is the word I'd use(not in a bad way ofc).

and thanks! I completely agree, I really need to lock in or whatever the kids are saying nowadays..

once again, don't worry abt it lol. I would love to read or listen to all you have to say about game dev—in fact I probably already have. I also really enjoyed your panel on day 2 of the Newgrounds winterfest! 

I saw that you're on bluesky, perhaps I can reach out to you there when I have something playable? Let me know! It would take be a hot min tho since I'm doing music art and programming.

(+1)

ye, you can always message me wherever !

Awesome! Thank you so much, I really appreciate your kindness. 

also—I hate to keep this thread going so long but was wondering if I could use the source code of the pre cpp version? I would love to play around with it and possibly use it as a base for my own planet sandbox. I don't want to leach off your work, though.

I noticed the cpp version has an MIT license but the pre-cpp version does not, so I wanted to get permission first. Cheers! :)

(+1)

waxweaver does NOT have the MIT license, they are both missing licenses (which means I should probably add one). For both of them though, you're allowed to play with it and reference them when creating your own project. If you make a game using the code as a starting point however, just made sure by the end its significantly different and that it gives proper credit. I'm also not comfortable with anybody using it for commercial purposes, so don't do that

Gotcha! Thanks!