lol i love little squishy white ball characters, im glad i was able to inspire you ! waxweaver's source code is available on github, if you were curious and wanted to poke around (some portions are a little messy however)
"wax" was already established as one of the first items you get in the game, and personally I just think the word "weaver" is cool. The game is about creating, so you are the "weaver". And putting wax and weaver together for the title just sounded cool.
its good that ur tryin something smaller, I like the fish character. i will say: actually being able to finish a project is a completely separate skill and by far the most important one. And the only way to practice it is to finish games! It doesn't matter if it looks like crap or if its filled with spaghetti code, or if its not even that fun of a game. So long as you're able to at least finish the project, your skills will develop. I say all this because I looked at your youtube channel and it reminds me a lot of myself 5ish years ago, when I just created one little dinky prototype after another, none of which ever got past the "everything is the default godot icon" stage. While I got a lot of good coding practice in doing it that way, I feel like I only truly started learning how to game dev after I managed to finish a game. I couldn't have made waxweaver without the project management skills i learned from all the released games prior.
sorry if the advice is a bit unsolicited lol. i hope to see fish world adventure coming soon to itch.io and newgrounds perhaps