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TumbleSeed

TumbleSeed is a deceptively deep roguelike about balancing a seed up a dangerous and ever-changing mountain. · By aeiowu, dlask, benedictfritz

Bugs Sticky

A topic by aeiowu created Dec 01, 2016 Views: 4,285 Replies: 208
Viewing posts 63 to 82 of 82 · Previous page · First page

First shot of Cannon Spore seems to be broken. Either the first shot it shoots is invisible, or it simply isn't firing.

Oh, I get it. There's just a bunch of foliage that I don't expect should stop the cannon shot and does.

You could either make the foliage's hitbox less punitive for projectiles.

Also, I would consider a "cannon shot hit something and dissipates" animation, because it just disappearing looks wrong/confusing.

Developer

for sure, we'll do a death particle fx! thanks for the suggestion

I think this was mentioned before but there's still a softlock if you press A just as you're springing out of a crystal room.

Developer

thanks mike, added!

Sorry for a kinda spoilery screenshot here if you haven't made it to the boss:

This bastard followed me to the cloud! get outta here punk


Developer

haha! yea f'real. doesn't belong here!

(1 edit)

I figured out that bug where you can't see the level! I made a video to show how I replicated it. Seems to happen if you quit while in a crystal/challenge room and then play again.


This screenshot (from when I wasn't capturing footage, unfortunately) is what tipped me off:


Developer

oh awesome, thanks so much mike!

Developer

Just fixed this issue! Turns out if you quit inside of a seed home or while in an underground room they wouldnt get cleaned up properly. Will be fixed in next release! :)

The Vampire aura and the Flytrap seed don't interact properly--if you kill something with a Flytrap, it doesn't give you the heart quarter.

Developer

hmm interesting. seems like this is probably the case with other passive type plants as well. we'll look into it

If an Avalanche is initiated and then you go into a crystal/challenge room, the snowballs still show up in the underworld.

Developer

thanks! added to the list :)

greg is cheating


Developer

lol! new internal score calculation caused this ;)

From today's update: a weird soft lock if you restart while falling:


Note that to get the softlock you have to restart before the falling animation finishes. I tried to do this right near the start, but I could only replicate it once I had moved further up the biome.

Developer

Believe I just fixed this today too! Gonna push it with the other fixes in today's bulk hot fix :P

Teleporters are broken, they send you into nothing-land:

My guess is that this is related to the loading change made in the latest update--you're teleported to an area that hasn't been generated yet.

Developer

Yikes! I'll be sure to get this fix in and I'm gonna try to push new builds today.

Developer

Yeah this was a silly oversight, just fixed it

I hit the spring to go into the next biome from the forest, but apparently I somehow also fell into a hole at the same time, so once I was in the camp for the rainforest it did the whole falling animation and took away several hearts, and then I was somehow in the camp with no seed? Very strange. Hard to replicate because you need a spring to spawn very close to/inside a hole. Easiest way to fix this is probably to just make it so exit springs can't be too close to holes.

Developer

Ahhh good catch Mike. I think I saw this once before- the buffered spawning should do the trick

(1 edit)

Still experiencing this issue. Note that there wasn't even a hole on the spring--no idea why I even "fell". This time I had enough hearts that I didn't die, and the vine never came back, so I just floated here soft-locked.



Developer

Weird! So let me clarify: You hit the spring, and it launched the seed up but also triggered a fall sequence? Did the screen fade and load the camp first and then you saw this? Or whats the context/leadup to this?

Developer

oooh wait I have an idea of what it could be. Did you possible have a good amount of momentum going to hit that spring from the right moving left? Technically the way we do springing you may have fallen in that hole on the left of the spring there (long story short the springing seed and the seed on the vine are separate gameobjects internally and there may be some messed up state)

Your summary is accurate, it launched me up and loaded the camp but also did the whole fall sequence. It just happened to me again, this time at the jungle->desert camp, but I don't remember about the momentum. Maybe. I'll pay better attention next time.

I think you might be right, I was just able to replicate it by hitting a spring with a lot of speed when there was a hole on the other side. The level indicator on the vine went right over the hole. Of course I forgot to capture video before I opened up the game with the intention of replicating a bug! Maybe later.

Got it on video!

Developer

Wow thanks for capturing this! This further confirms my suspicions. I'll try and tackle this one in my next round of bug squashin :]

Developer

Just pushed this fix to our repo :) whenever our next update goes live it should be gone!

One more: the Minemelon sprite looks weird in the seed picker:


Developer (1 edit)

lol this fix will be in today's patch too

If you complete the tutorial with a partially-completed Crystal seed, you'll begin your first run with it still partially completed, so you could get crystals from your first plant.

Developer

was just going to make new builds and read this- great catch! Thanks so much for all these reports dude

I fell into a crystal room at the same instant the ***** **** smashed me, so while the camera went down to the underworld my TumbleSeed was nowhere to be seen. When I pressed A i saw the bottom of the seed switch screen, as if the seed was somewhere above what was visible. I couldn't move the vine at all. Kind of a weird one.

Found another bug with this. Itch doesn't seem to have spoiler tags so: click here

Developer

cool yea this is on the list as well. it just never gets reenabled it seems. thanks mike!

If you have thorns from outside the room, you can use them to kill targets in the cannonspore challenge rooms. This is maybe ok? Your call.

Teleporters aren't disabled if you're in the daily challenge. This feels like cheating! (ignore my daily challenge score today for this reason)

Developer

ahh good catch. i just made it so you can't "restart" from the menu in the daily as well (I think it just makes it a normal "adventure" play if you do, but yeah that shouldn't happen). I'll take care of this now!

(1 edit)

Playing 0.7

- There was a totem thing chasing me and got stuck on a house. http://steamcommunity.com/sharedfiles/filedetails/?id=888589713

- This seems like a bug: I had a quad laser planted and there was a big spider that was triggering it in mid-jump. Seems like it should only trigger when it's on the ground.

Developer

great, thanks for the screenshot gerry! will be a big help. haven't seen that one before but i have a hunch. for the spider: that's a bit of a known ongoing struggle. it's on the list and adding it again per your report. thanks again!

2 little bugs today:

  1. I quit a run with 1 hp and the alert sound played while on the menu screen
  2. I saw a longspore (horizontal) pre-planted plot but when I rolled over it the plot switched to a tallspore (vertical) and it had the effect of a tallspore.
Developer

1) Good call on the menu sound sticking around. I think there are a fair amount of lingering sounds that happen if you quit mid game.

2) We fixed this the other day! It'll be in the next update :)

There are still situations where there are totally obscured holes. This feels super unfair!

Developer

Was it against a wall? Or was it behind something? They shouldn't be behind something, but yeah there's still a chance they sort of just barely stick out of a wall and due to the wall assets look like you shouldn't be able to fall in them. I have a fix in mind, hopefully that's the case you encountered

It was against a wall on the left and there was a wall below it, the hole was fully obscured by the wall below it.

Uh... where's the spring?

(it's not behind that pillar and it's not behind the building.

Developer

oof dats bad. def look into that ASAP. thanks again mike! clutch find

Developer

ok it's fixed! thanks mike!!! should be live in next steam build

If you die in the Snow biome and watch yourself putter down the mountain (without pressing A) the snow effect follows you all the way down and is still there when you start the next round.


Typo in this line of dialogue (should say "The librarians call this" or "the librarian calls this"):


At one point a bunch of the quest dialogues would overflow off my (1080p) screen. Not sure if that's still the case because there's been 2 new builds since I finished all the quests.

Developer

thanks mike, yea those overflows should be fixed in the new builds, i did a pass over them a bit ago. do let us know if you see any though. we will do a final pass over all the dialogue in the game real soon. oh and that snow bug should be fixed in the latest version (we'll probably put that up today?)

Viewing posts 63 to 82 of 82 · Previous page · First page